Article View: comp.sys.ibm.pc.games.space-sim
Article #106244Re: Chris Roberts announcing a game in a month's time
From: Ross Ridge
Date: Fri, 14 Sep 2012 15:06
Date: Fri, 14 Sep 2012 15:06
61 lines
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4249 bytes
Ross Ridge <rridge@csclub.uwaterloo.ca> looked up from reading the >It was implicit, if you don't have them colliding then you don't need >modern CPUs or GPUs to model them. A Commodore 64 could do it. Xocyll <Xocyll@kingston.net> wrote: >A lot of distinct, detailed asteroids you can land on - each one of >which would be modeled and require a hefty GPU to do so. >It's not just a round rock. In the original Starflight (which was ported to the Commodore 64) you could land of lots of distinct planets. It doesn't take a lot of CPU or GPU to implement this, it just takes more power to make it look prettier. More detailed asteroids are just chrome, not any sort of new gameplay. If Chris Roberts wanted to implement landing on asteroids and setting up mines he could've done so in the original Privateer. It would've looked bad but everything you described in terms of gameplay could've been done back then. The 1994 game Alien Legacy did almost everything you described, you could land of distinct asteroids, each rendered differently, and set up mines on them, just not from a space-sim perspective. In my original post I said that I couldn't think of any reason why you would need better CPUs or GPUs to implement new sorts of gameplay, nothing that you couldn't have done ten years ago, you'd only need it to implement better graphics. You presented your idea for improving on asteroids in that context as if it were a counter example. As a gameplay idea what you've described could've implemented on PCs more than 20 years ago. If all you really want here is better asteroid rendering, then modern technology can make a difference, but I'm suprised if this minor graphical detail is what you consider so important. >Most Games' asteroid belts (or fields) are made up of nothing but the >exact same rock (or 2 or 3 different rocks) randomly placed over and >over again as obstacles you can run into. > >They often cannot be damaged, and in the few cases where you can damage >them, when you come back to the area, they're all back again since they >aren't tracked. Since you've never seen an asteroid in another solar system then by your own arugment you cannot say that any of this is unrealistic. You don't *know* that asteroids don't all look alike or don't suddenly reapear when you're not looking. Even asteroids in original Wing Commander could be a realistic depiction if the laws of physics can change so that everything looks pixelated. Like I said, this discussion is pointless. If you're going to define what's realistic is based on what you imagine to be real and not based on what we know to be real then anything anyone imagines can be considered equally realistic. Asteroids could actually be the droppings of space unicorns and mined for rare and precious rainbow-coloured gummi bears. At least that wouldn't require changing the laws of physics. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rridge@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border2.nntp.dca3.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!novia!news.glorb.com!tr22g12.aset.psu.edu!newsflash.concordia.ca!canopus.cc.umanitoba.ca!utnut!rumours.uwaterloo.ca!.POSTED!not-for-mail From: Ross Ridge <rridge@csclub.uwaterloo.ca> Newsgroups: comp.sys.ibm.pc.games.space-sim,comp.sys.ibm.pc.games.action Subject: Re: Chris Roberts announcing a game in a month's time Date: Fri, 14 Sep 2012 11:06:21 -0400 Organization: University of Waterloo Lines: 61 Message-ID: <k2vh5d$dkm$1@rumours.uwaterloo.ca> References: <k2m1jl$2p4$1@dont-email.me> <1rh458932t3jo82fa8mt4o92ak9g0v46b0@4ax.com> <k2ts5a$44k$1@rumours.uwaterloo.ca> <aqg558hr006umhf2vdusad60fgi7v3ejtc@4ax.com> NNTP-Posting-Host: caffeine.csclub.uwaterloo.ca X-Trace: rumours.uwaterloo.ca 1347635181 13974 129.97.134.17 (14 Sep 2012 15:06:21 GMT) X-Complaints-To: abuse@uwaterloo.ca NNTP-Posting-Date: Fri, 14 Sep 2012 15:06:21 +0000 (UTC) Bytes: 4160 X-Original-Bytes: 4105 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit