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Article #106218

Re: Starlancer!

#106218
From: Angus
Date: Fri, 27 May 2011 19:28
28 lines
2004 bytes
In article <4ddf6120$0$22469$afc38c87@news.optusnet.com.au>, amcardle60
@hotmail.com says...
> 
> On 27/05/2011 4:52 AM, Angus wrote:
> 
> > The only whinge (there had to be one) is that due to its age it doesn't
> > properly utilise modern graphics cards, so the lighting from nearby
> > stars etc has huge graduations in it. I guess the Voodoo 3 hardware
> > would have smoothed all that out.
> >
> > Anybody recall if there is a fix (wrapper?) for this?
> 
> 
> You tried checking Lancer's Reactor?  (http://www.lancersreactor.org, I 
> think)
> 
> If such a fix exists, I'd imagine it'd be there...


Thanks Lazarus, I had a dig around, but it sounds like no patches or 
utils were made in this regard.

I've tried messing about with Zeck's glide wrapper, but I'm not 
convinced it recognises the game as a glide game - maybe it isn't.  :-/

I've e-mailed the author (Zeck) and perhaps he'll have some advice.

thanks again.
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From: Angus <angus@_ANTISPEM_angusm.demon.co.uk>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: Starlancer!
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