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Article #106187

Re: New ruling could eventually lead to blocking of used game sales

#106187
From: Gray Death
Date: Fri, 24 Sep 2010 16:57
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On Sep 18, 5:30 am, Tim O <timo56...@hotmail.com> wrote:
> On Fri, 17 Sep 2010 20:06:36 -0700 (PDT), yaugin <yau...@gmail.com>
> wrote:
>
> >Besides that, there's also plenty of money on the other side --
> >GameStop obviously, and all the other retailers fed up with tiny
> >margins on new game sales, who are just beginning their used game
> >operations. They're not just going to sit around and let the
> >government and Autodesk void their profits.
>
> [snip]
>
> Nice reply, and the part above is what immediately came to mind when I
> read this. Gamestops entire business model is based on selling a game
> for $60, buying it back for 20 then selling it again for $40.
> Console games are overpriced and the used market is lucrative. Even
> major retailers like Best Buy, Wal Mart and Toys R Us are trying it.
>

I agree and I don't like it.  I'm not against inviduals selling to
other inviduals, but I don't like businesses making a shit ton of
money doing it.  At least when some one pirates a game they can use
the "The developers have lost no money from me because if I could not
have got that game for free I would not have bought it" "defense".

Developers can't look at how many Mafia 2 seeds are on torrent sites
and then work out how many lost sales there are, whereas if they look
at how many second hand games Gamestop et alia have sold then they
CAN.  I know the second hand games are at a different point, but
that's a different argument entirely.
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From: Gray Death <gdea...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.space-sim
Subject: Re: New ruling could eventually lead to blocking of used game sales
Date: Fri, 24 Sep 2010 09:57:13 -0700 (PDT)
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