Article View: comp.sys.ibm.pc.games.space-sim
Article #106098Re: X3:TC
From: Nats
Date: Sat, 12 Dec 2009 09:17
Date: Sat, 12 Dec 2009 09:17
60 lines
4526 bytes
4526 bytes
"Angus" <angus@_ANTISPEM_angusm.demon.co.uk> wrote in message news:MPG.258b65a178f6f8a39896b1@news.demon.co.uk... > In article <MPG.258c19158558e09898c3@news.individual.net>, > no.one@this.address says... >> >> In article <hfrgo3$7o0$1@rumours.uwaterloo.ca>, >> rridge@csclub.uwaterloo.ca says... >> > >> > Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote: >> > >As somebody knew to PC space sims, where would you say Freelancer, >> > >which >> > >I'm currently playing and enjoying, fits into the genre? >> > >> > I never played it, but my understanding is that Freelancer is different >> > enough from other space sim games that you might not necessarily like >> > other games in the genre. Most other games work are designed to be >> > played with a joystick. >> > >> > Ross Ridge >> >> One thing that is most noticable: In Freelancer you're pretty much taken >> by the hand and locked into a fairly narrow corridor of progression. It >> looks fairly free and footloose to start with, but you soon realize that >> to improve you have to cross certain T-s and dot certain I-s or a whole >> lot of content won't get unlocked. Once you have finished the storyline, >> at least in my personal experience, the game gets fairly pointless and >> there's little or no replay value ( I am sure some people may violently >> disagree with me on this point ). >> > > Thanks guys. I've played space games on other platforms, but not the pc. > I take your points about Freelancer, although I'm certainly enjoying the > ride for the time being. From what I've seen of it, I think I would like > I-War. Theyre all different in small ways. Freelancer is similar to Privateer except the latter was first person based, but the trading etc is the same essentially. Elite and Frontier were trading games with other elements thrown in such as fighting and exploration. The 'X' games are all very trade and exploration based but there isnt much else in terms of action they are of a more specialist taste, I found them quite boring after a short while. Wing Commander games were all about fighting and missions with loads of action - they were brilliant games as you also got a storyline and some great cutscenes. Hardwar was set in a specific planet had trading elements as well as fighting and was quite similar to Privateer except much more constrained and claustrophobic in scope. I War is a fighting game I dont think there is much trading involved but revolved around you controlling a large powerful ship with a crew rather than being a single small trader like the rest. The X Wing games were all mission based fighting action based on Star Wars but they were brilliantly conceived although linear and frustrating at times because of it. Space Shuttle and MS Space Simulator were more realistic games simulating actual spaceships - slow and plodding but quite interesting especially Space Shuttle. There were other games such as Tachyon that were variations on the above mainly involving mission based action. Of all of the above the best in my view, that stood out amongst the rest were Frontier, Privateer, X Wing and Wing Commander. These all had me playing for ages but Frontier/First Encounters had me playing for years.
Technical Details
Message-ID:
<hfvn2r$im5$1@adenine.netfront.net>Path:
mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newsgate.cuhk.edu.hk!news.netfront.net!not-for-mailReferences:
<abb7862f-e174-4d76-805d-4bc83f302001@e34g2000vbm.googlegroups.com> <KiRRm.40294$cd7.5044@newsfe04.iad> <hf99b4$u4p$1@rumours.uwaterloo.ca> <MPG.258a207e51d78aa49896af@news.demon.co.uk> <hfrgo3$7o0$1@rumours.uwaterloo.ca> <MPG.258c19158558e09898c3@news.individual.net> <MPG.258b65a178f6f8a39896b1@news.demon.co.uk>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newsgate.cuhk.edu.hk!news.netfront.net!not-for-mail From: "Nats" <nstutt@homecall.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: X3:TC Date: Sat, 12 Dec 2009 09:17:13 -0000 Organization: Netfront http://www.netfront.net Lines: 61 Message-ID: <hfvn2r$im5$1@adenine.netfront.net> References: <abb7862f-e174-4d76-805d-4bc83f302001@e34g2000vbm.googlegroups.com> <KiRRm.40294$cd7.5044@newsfe04.iad> <hf99b4$u4p$1@rumours.uwaterloo.ca> <MPG.258a207e51d78aa49896af@news.demon.co.uk> <hfrgo3$7o0$1@rumours.uwaterloo.ca> <MPG.258c19158558e09898c3@news.individual.net> <MPG.258b65a178f6f8a39896b1@news.demon.co.uk> NNTP-Posting-Host: 88.104.232.198 Mime-Version: 1.0 X-Trace: adenine.netfront.net 1260609435 19141 88.104.232.198 (12 Dec 2009 09:17:15 GMT) X-Complaints-To: news@netfront.net NNTP-Posting-Date: Sat, 12 Dec 2009 09:17:15 +0000 (UTC) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.5843 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 Bytes: 4615 X-Original-Bytes: 4572 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit