Article View: comp.sys.ibm.pc.games.space-sim
Article #106090Re: X3:TC
From: Peter Huebner
Date: Thu, 10 Dec 2009 19:54
Date: Thu, 10 Dec 2009 19:54
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1976 bytes
In article <hfrgo3$7o0$1@rumours.uwaterloo.ca>, rridge@csclub.uwaterloo.ca says... > > Angus <angus@_ANTISPEM_angusm.demon.co.uk> wrote: > >As somebody knew to PC space sims, where would you say Freelancer, which > >I'm currently playing and enjoying, fits into the genre? > > I never played it, but my understanding is that Freelancer is different > enough from other space sim games that you might not necessarily like > other games in the genre. Most other games work are designed to be > played with a joystick. > > Ross Ridge One thing that is most noticable: In Freelancer you're pretty much taken by the hand and locked into a fairly narrow corridor of progression. It looks fairly free and footloose to start with, but you soon realize that to improve you have to cross certain T-s and dot certain I-s or a whole lot of content won't get unlocked. Once you have finished the storyline, at least in my personal experience, the game gets fairly pointless and there's little or no replay value ( I am sure some people may violently disagree with me on this point ). -P.
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