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Article View: comp.sys.ibm.pc.games.space-sim
Article #106090

Re: X3:TC

#106090
From: Peter Huebner
Date: Thu, 10 Dec 2009 19:54
24 lines
1976 bytes
In article <hfrgo3$7o0$1@rumours.uwaterloo.ca>, 
rridge@csclub.uwaterloo.ca says...
> 
> Angus  <angus@_ANTISPEM_angusm.demon.co.uk> wrote:
> >As somebody knew to PC space sims, where would you say Freelancer, which 
> >I'm currently playing and enjoying, fits into the genre?
> 
> I never played it, but my understanding is that Freelancer is different
> enough from other space sim games that you might not necessarily like
> other games in the genre.  Most other games work are designed to be
> played with a joystick.
> 
> 					Ross Ridge

One thing that is most noticable: In Freelancer you're pretty much taken 
by the hand and locked into a fairly narrow corridor of progression. It 
looks fairly free and footloose to start with, but you soon realize that 
to improve you have to cross certain T-s and dot certain I-s or a whole 
lot of content won't get unlocked. Once you have finished the storyline, 
at least in my personal experience, the game gets fairly pointless and 
there's little or no replay value ( I am sure some people may violently 
disagree with me on this point ). 

-P.
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From: Peter Huebner <no.one@this.address>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: X3:TC
Date: Fri, 11 Dec 2009 08:54:13 +1300
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References: <abb7862f-e174-4d76-805d-4bc83f302001@e34g2000vbm.googlegroups.com> <KiRRm.40294$cd7.5044@newsfe04.iad> <hf99b4$u4p$1@rumours.uwaterloo.ca> <MPG.258a207e51d78aa49896af@news.demon.co.uk> <hfrgo3$7o0$1@rumours.uwaterloo.ca>
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