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Article View: comp.sys.ibm.pc.games.space-sim
Article #105995

Re: Favourite space sim <<from the past if possible>>

#105995
From: MindFever
Date: Tue, 06 Jan 2009 03:12
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"Stuffed Crust" <pizza@spam.fucktheusers.org> wrote in message 
news:gju0s1$6gh$1@news.motzarella.org...
> MindFever <MindFever@blowme.org> wrote:
>> Freelancer (friggin awesome MP support) and Tachion. I mean,the story was 
>> so
>> friggin compelling...
>
> For me, Privateer, hands-down.   It was perfect in every way.  I still 
> have
> it on my hard disk.  (Yay, DOSbox!)
>
> The closest anything's come to recapturing that feel was Freelancer.. but 
> it
> sort of lacked...soul?  Adding a dynamic economy, more variety in the
> auto-generated missions, and in-flight voice sets for each house would 
> have
> made quite a difference.  (It also feels like they cut stuff out to make 
> it
> fit on one CD...)
>
> Tachyon was decent (My, that's a... big gun!), but also seemed to be 
> missing
> something that kept it from becoming a truly great game.  The same went 
> for
> Privateer 2.  Too much emphasis on the FMV, but the space combat was
> squirrely.
>
> More recently, Darkstar One was a good attempt, but it placed too much
> emphasis on the story too and there wasn't really much to do once the 
> story
> was complete.  The game mechanics were also dumbed down too far; there was
> never any real challenge and too much hand-holding.  (Tachyon was quite 
> good
> on that front)
>
> TIE Fighter was in a league of its own; I think that was the most totally
> awesome space sim ever.  Deep, complex, and difficult.
>
>> Indipendence Wars was a prime example.Though i hated the fact that in the
>> 2nd one you were a lame kid ...but okay,it was a great story and the
>> interface just rocked the world.
>
> I picked up the 1st I-War game not too long ago, but it has problems
> running on modern systems (too much memory, ironically..)
>
> - Solomon
> -- 
> Solomon Peachy               pizza at shaftnet dot org
> Melbourne, FL                          ^^ (mail/jabber/gtalk) ^^
> Quidquid latine dictum sit, altum viditur.


I must congratulate you ... you encapsulated my exact thoughts about 
Freelancer and Tachion ... Freelancer indeed lacked that "thing".Sure,you 
felt that something was happening, the freedom and everything else. But it 
lacked a certain prespective of reality.Heh,sounds funny to talk about 
reality in a sci-fi game,but if you catch my drift you know what I actually 
mean.Yes,i would love to see more diverse missions. Love the fact that you 
could TARGET a specific hardware on an enemy vessel and just blow it to 
peaces in a way you like ;)

Tachion on the other hand made you feel that there is more to the game,it 
was the story and the drive. But lacked that thing that Freelancer had 
(freedom,exploration etc. ). It would be extremely awesome if Freelancer 2 
would come out some day. The thing i loved the most was the MP support...i 
mean,you could make a persistent world server with a limited amount of 
bandwidth.How cool is that?

I-war 2 ... yes,this game had the WOW factor and you felt realy involved 
playing it.Too bad i never finished playing it (deleted my savegames,stupid 
me).I think i'll make a "marathon" again and try to finish it ;)

Good review btw ;)

Cheers


Tomi G.


Qui audet,vincit (is that right?) 
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From: "MindFever" <MindFever@blowme.org>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: Favourite space sim <<from the past if possible>>
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