Article View: comp.sys.ibm.pc.games.space-sim
Article #105957Re: FFE - Quiet I know but I thought I'd share this story.
From: shingen36
Date: Tue, 24 Jun 2008 18:47
Date: Tue, 24 Jun 2008 18:47
61 lines
3559 bytes
3559 bytes
On Jun 16, 10:34 am, Ceowulf <non...@toknow.askifyoudo> wrote: > > ... > > And there my story ends, as a white beam of blinding fire strafes over > my ship the split second I un-paused my game. > > Bugger, why oh why didn't I save? :( > Great story! I've also been playing around with GLFFE the last few weeks. I think I lost my flight skills over the years cause I can't seem to make that manual landing into the covered ports on planets/ moons without atmospheres. I keep getting caught on the freakin overhead doors! Comabt us still great fun though. Too bad the whole space-sim genre is dead. I was really looking forward to Elite 4. It doesn't look like it's ever gonna get made though. > > Best moment ever (despite the insta-death :)). I don't remember FFE > being quite so hard. It really is just a case of instant death in so > many situations. If one of the pirates launches a missile you're also > doomed. In Ansiso's you used to be able to launch homing missiles to > counter other missiles, does this still work in the latest GL FFE > version? Anyone know? > There's is an Ansio version of GLFFE on the download site. I think it's GLFFEA or some-such. http://glffe.alioth.net/ Executable with Aniso's mods: glffea100.zip > Also does anyone know how to remap and or add extra thruster directions? > Being able to move in all directions made combat in small ships much > more feasible. > The thruster keys were apart of JJFFE, and they are all still there in GLFFE. You have to have ENGINE-OFF for them to work, and you have to use the NUM-PAD keys to use them. However, if you lose thrusters in combat, then you are SOL regardless. > And last but not least, I also found my keyboard getting VERY > unresponsive while playing GLFFE. It's debilitating and unusual. I've > never encountered it before and it was ONLY in GL FFE. If I quit or even > Alt Tabbed out the keyboard was fine again. But in the game keys either > wouldn't get counted as being pressed, or would take 1-2 seconds to > register a response. Very odd, maybe a caching issue somewhere? > Yeah.. sometimes the F keys are sort of unresponsive, but I haven't really had any problems. The stardreamer keys (6-0) never have any problems and those are the ones I use the most. I doubt this thing is being bug-fixed, but you could try and ask someone. =P
Technical Details
Message-ID:
<d0d10c2f-42f3-429a-b907-e6b0d52a6154@y21g2000hsf.googlegroups.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!y21g2000hsf.googlegroups.com!not-for-mailReferences:
<485687fd$0$11632$5a62ac22@per-qv1-newsreader-01.iinet.net.au>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!y21g2000hsf.googlegroups.com!not-for-mail From: shingen36@yahoo.com Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: FFE - Quiet I know but I thought I'd share this story. Date: Tue, 24 Jun 2008 11:47:10 -0700 (PDT) Organization: http://groups.google.com Lines: 62 Message-ID: <d0d10c2f-42f3-429a-b907-e6b0d52a6154@y21g2000hsf.googlegroups.com> References: <485687fd$0$11632$5a62ac22@per-qv1-newsreader-01.iinet.net.au> NNTP-Posting-Host: 75.39.248.38 Mime-Version: 1.0 X-Trace: posting.google.com 1214333231 5045 127.0.0.1 (24 Jun 2008 18:47:11 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 24 Jun 2008 18:47:11 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: y21g2000hsf.googlegroups.com; posting-host=75.39.248.38; posting-account=SkP5iAoAAADb_meJN-P-buNhAB7Tn7On User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 2.0.50727),gzip(gfe),gzip(gfe) Bytes: 3602 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit