Article View: comp.sys.ibm.pc.games.space-sim
Article #105786Re: More X3 questions..............
From: Peter Huebner
Date: Mon, 02 Apr 2007 08:43
Date: Mon, 02 Apr 2007 08:43
48 lines
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3069 bytes
In article <3iro035f1po6dkustuu7hd2ntkgr4b5e58@4ax.com>, nospam_Holinski@shaw.ca says... > > Any advice would be appreciated. :^) > Hi Jeff, you obviously have more experience than I do (I am just about to crack my first million cash) so .... However, I have to say that I've turned my first mercury (vanilla, not tanker) loose in Empire's Edge as a system trader and he's made around 800,000 in about 3 hours of realtime. Last time I looked he was level 10. Of course he's also hugely improved my standing with the Paranid. Had to manually trade energy there before they would even let me dock most stations. I find there's a lot of advantage in speed. My two traders, the said Mercury (~ 3200 cargo space) and the Tucan (?)(1000 cargo space) I have, both have improved their performance out of sight after I got their speed cranked up to max. Have to beat those supertankers to the good bargains! I have read that traders, especially universe traders, can get stuck in stupid unprofitable loops and supposedly you can fix it by re-initializing them. I don't _think_ the pilot will lose his experience level that way. Do you have some navigation satellites scattered about? I am not sure if the AI pilots look at that info --- come to think of it, I think they start using that info from a certain level onwards. As for making money off combat: Me, I've had absolutely no luck trying to capture ships. The only time I've been lucky and had a pirate eject, I was still a raw newb and didn't know that you can not reduce speed with a menu open, susequently I smacked into an obstacle and died while frantically pressing x and z keys trying to remember which one of the two slows you down. Heh. Only time anything ever ejected for me. It's a good way of quickly boosting your rep with a race though - that's how I got the Paranid to start opening their stations to me. Trying to figure out what would be a better combat ship that my startup-Buster. The moment I try to take on any group that has an M3+2@M5 or a couple of M4s in it I am toast. <sigh> Do you take other ships along as support craft? Any insights you would like to share in return, will be appreciated ;-) -P. -- ========================================= firstname dot lastname at gmail fullstop com
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Peter Huebner <no.one@this.address> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: More X3 questions.............. Date: Mon, 2 Apr 2007 20:43:30 +1200 Lines: 48 Message-ID: <MPG.207b895ef53a67c5989c82@news.individual.net> References: <3iro035f1po6dkustuu7hd2ntkgr4b5e58@4ax.com> Mime-Version: 1.0 X-Trace: individual.net bFXEYPoBL7dXFnfS5AT+ewd8bEoXdpJNPwBO8kX3iOuWdwT9He User-Agent: MicroPlanet-Gravity/2.60.2060 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit