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Article #105668

Re: So - what do you really want in a space sim/trading game?

#105668
From: totalfork
Date: Tue, 19 Dec 2006 04:16
47 lines
3536 bytes
What do I really want to see in a space sim trading game?

Well something that is a pure space flight exploration trading game,
where everyone is the pilot and have the opportunity to test out their
piloting skills. Not skill points or anything that is point and click
that everything unfolds. Your ship is the avatar, period.

There should be a couple of ship style sets for players to fly where
most of them do not look like futuristic fighter jets. Belonging to
either a faction small or large or government like corperations that
manufactures them where you can purchase them depending on the
reputation ratings. There should also be some ships that are not in a
ship style set.

And a few unflyable ships should be included as well.

Ship style sets means a set of ships with the same shape colors, shape
design of the ship body and cockpit, explosion colors, and mabie sounds
as well. While the structures are still different when it comes to
variety of ships like fighters(more than one type), bombers, utility
ships, cargo ships, and so on. Some ship style sets can be symmetrical,
or asymmetrical, can come without a cockpit window or with a cockpit
window.

As for adding capital ships to a space trading game, their main purpose
is to be used as a squad's flag ship or a portable home for a group of
players. Not just another ship or an option that an extremely rich
player can obtain and ditch space flight for the rest of their space
mmo carrear.

NPC wingman don't belong to any mmo because it's what you have players
for. NPCs should only play a background role to only populate the
universe.

The universe doesn't have to be 100% realistic because what I want over
everything else is the gameplay. It's what you call a sci-(fiction)
game of course. Mostly not real of course.

This suggestion was mostly an MMO because if there was a space trading
game that existed as a single player and had capabilities to become
multiplayer, it would require a ton of bandwidth and computer resources
to get an online universe populated with players which is the reason
why there are a couple of existing space trading games like Darkstar
One, Pakran II, and mabie Tomorrow War are single player only with
developers refusing to make it go multiplayer.

There I stop trying to spoil myself.
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From: totalfork@rock.com
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: So - what do you really want in a space sim/trading game?
Date: 18 Dec 2006 20:16:42 -0800
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