Article View: comp.sys.ibm.pc.games.space-sim
Article #105668Re: So - what do you really want in a space sim/trading game?
From: totalfork
Date: Tue, 19 Dec 2006 04:16
Date: Tue, 19 Dec 2006 04:16
47 lines
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3536 bytes
What do I really want to see in a space sim trading game? Well something that is a pure space flight exploration trading game, where everyone is the pilot and have the opportunity to test out their piloting skills. Not skill points or anything that is point and click that everything unfolds. Your ship is the avatar, period. There should be a couple of ship style sets for players to fly where most of them do not look like futuristic fighter jets. Belonging to either a faction small or large or government like corperations that manufactures them where you can purchase them depending on the reputation ratings. There should also be some ships that are not in a ship style set. And a few unflyable ships should be included as well. Ship style sets means a set of ships with the same shape colors, shape design of the ship body and cockpit, explosion colors, and mabie sounds as well. While the structures are still different when it comes to variety of ships like fighters(more than one type), bombers, utility ships, cargo ships, and so on. Some ship style sets can be symmetrical, or asymmetrical, can come without a cockpit window or with a cockpit window. As for adding capital ships to a space trading game, their main purpose is to be used as a squad's flag ship or a portable home for a group of players. Not just another ship or an option that an extremely rich player can obtain and ditch space flight for the rest of their space mmo carrear. NPC wingman don't belong to any mmo because it's what you have players for. NPCs should only play a background role to only populate the universe. The universe doesn't have to be 100% realistic because what I want over everything else is the gameplay. It's what you call a sci-(fiction) game of course. Mostly not real of course. This suggestion was mostly an MMO because if there was a space trading game that existed as a single player and had capabilities to become multiplayer, it would require a ton of bandwidth and computer resources to get an online universe populated with players which is the reason why there are a couple of existing space trading games like Darkstar One, Pakran II, and mabie Tomorrow War are single player only with developers refusing to make it go multiplayer. There I stop trying to spoil myself.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!80g2000cwy.googlegroups.com!not-for-mail From: totalfork@rock.com Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: So - what do you really want in a space sim/trading game? Date: 18 Dec 2006 20:16:42 -0800 Organization: http://groups.google.com Lines: 48 Message-ID: <1166501802.350960.277710@80g2000cwy.googlegroups.com> References: <Xns989A61A03D9B0dlingmanrogerscom@216.196.97.131> NNTP-Posting-Host: 62.193.236.96 Mime-Version: 1.0 X-Trace: posting.google.com 1166501808 6036 127.0.0.1 (19 Dec 2006 04:16:48 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 19 Dec 2006 04:16:48 +0000 (UTC) In-Reply-To: <Xns989A61A03D9B0dlingmanrogerscom@216.196.97.131> User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.0.8) Gecko/20061030 SeaMonkey/1.0.6,gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: 80g2000cwy.googlegroups.com; posting-host=62.193.236.96; posting-account=WN7GvA0AAAC46uc9ag6yY_1unixtDLeS Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit