Article View: comp.sys.ibm.pc.games.space-sim
Article #105662Re: So - what do you really want in a space sim/trading game?
From: Bruce C. Miller
Date: Sat, 16 Dec 2006 18:59
Date: Sat, 16 Dec 2006 18:59
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Dan Lingman wrote: > 3 - a real universe that makes sense. Planets that move. Bases that trade > with each other. Cargo ships that don't vanish into the twilight zone if > you follow them into the next sector I'd just add to this that the planets need to be landable for space/econ sims to really be immersive. I realize noone has time to render entire planets. Well, make them deserted mostly. Landing on a planet that has exactly one city/dock/thing to do is stupid. It's a PLANET, not a space station. Mankind handles this aspect well, I think, tho planet surface area is way too small.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!f1g2000cwa.googlegroups.com!not-for-mail From: "Bruce C. Miller" <bm3719@gmail.com> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: So - what do you really want in a space sim/trading game? Date: 16 Dec 2006 10:59:36 -0800 Organization: http://groups.google.com Lines: 13 Message-ID: <1166295575.954156.224400@f1g2000cwa.googlegroups.com> References: <Xns989A61A03D9B0dlingmanrogerscom@216.196.97.131> NNTP-Posting-Host: 71.53.41.110 Mime-Version: 1.0 X-Trace: posting.google.com 1166295581 10044 127.0.0.1 (16 Dec 2006 18:59:41 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Sat, 16 Dec 2006 18:59:41 +0000 (UTC) In-Reply-To: <Xns989A61A03D9B0dlingmanrogerscom@216.196.97.131> User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.0.8) Gecko/20061025 Firefox/1.5.0.8,gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: f1g2000cwa.googlegroups.com; posting-host=71.53.41.110; posting-account=xeMMTA0AAACubM5Scdk56c4tbnjiBNML Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit