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Article #105662

Re: So - what do you really want in a space sim/trading game?

#105662
From: Bruce C. Miller
Date: Sat, 16 Dec 2006 18:59
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Dan Lingman wrote:
> 3 - a real universe that makes sense.  Planets that move.  Bases that trade
> with each other.  Cargo ships that don't vanish into the twilight zone if
> you follow them into the next sector

I'd just add to this that the planets need to be landable for
space/econ sims to really be immersive. I realize noone has time to
render entire planets. Well, make them deserted mostly. Landing on a
planet that has exactly one city/dock/thing to do is stupid. It's a
PLANET, not a space station. Mankind handles this aspect well, I think,
tho planet surface area is way too small.
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From: "Bruce C. Miller" <bm3719@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: So - what do you really want in a space sim/trading game?
Date: 16 Dec 2006 10:59:36 -0800
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