Article View: comp.sys.ibm.pc.games.space-sim
Article #105478Re: Darkstar One Demo: Not bad, so far
From: DocScorpio
Date: Fri, 07 Jul 2006 18:59
Date: Fri, 07 Jul 2006 18:59
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2937 bytes
"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message news:8l7ta25lhobcr9f6g2dnoruc3fa02mdgr3@4ax.com... > On Thu, 06 Jul 2006 22:54:01 GMT, "DocScorpio" > <DocScorpio@strupra-spammeros.com> wrote: > [snip] > This game is so much like Freelancer. The way you pick up missions seems > almost identical, including the way they all seem to scale to your > 'level'. I > think this may be nothing more than a weeks diversion for me but I'll > probably > get it anyway since what else is out there at the moment. My major complaint so far is that the solar systems seem....really small, very similar, and not particularly interesting compared to FL. I thought FL systems were pretty small, but they seem huge compared with those in DS1. Also, the FL systems are visually much more interesting (if not astronomically accurate) than those I've seen in DS1 so far. All the DS1 systems I've been in have the same planet, trade station, hollow asteroid or two, and asteroid field. You enter on a kill mission, the pirates or whatever are right there, you fight them, dock at the trade station and auto repair.....then on to the next mission. I note that the hollow asteroids all have gun turrets in their tunnels. Are there going to be Descent-type missions in the full game where you have to fight your way to the artifacts? Based on the demo, I earlier drew an analogy between DS1 and FL and Darkstone and Diablo. I'm no longer sure that's the case. So far, DS1 strikes me as being both less and more than FL......and I'm not sure at this point that the "more" makes up for the "less." I do like Eona, even if the info she provides in combat is not particularly useful (I think the sidekick in Darkstone was lots better).
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!spamkiller.gnilink.net!gnilink.net!trnddc06.POSTED!ed272fa0!not-for-mail From: "DocScorpio" <DocScorpio@strupra-spammeros.com> Newsgroups: comp.sys.ibm.pc.games.space-sim References: <5dFqg.458$nG2.51@trnddc05> <8o8qa2liqss31ds3sjb9bu1tbm7s4kbo4p@4ax.com> <vg3bqs2cr37.fsf@pepper.modeemi.cs.tut.fi> <dwgrg.4794$283.4371@trnddc08> <8l7ta25lhobcr9f6g2dnoruc3fa02mdgr3@4ax.com> Subject: Re: Darkstar One Demo: Not bad, so far Lines: 38 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2869 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2869 X-RFC2646: Format=Flowed; Original Message-ID: <eayrg.114$pB.45@trnddc06> Date: Fri, 07 Jul 2006 18:59:22 GMT NNTP-Posting-Host: 71.109.247.183 X-Complaints-To: abuse@verizon.net X-Trace: trnddc06 1152298762 71.109.247.183 (Fri, 07 Jul 2006 14:59:22 EDT) NNTP-Posting-Date: Fri, 07 Jul 2006 14:59:22 EDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit