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Article View: comp.sys.ibm.pc.games.space-sim
Article #105476

Re: Darkstar One Demo: Not bad, so far

#105476
From: DocScorpio
Date: Thu, 06 Jul 2006 22:54
32 lines
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"Anssi Saari" <as@sci.fi> wrote in message 
news:vg3bqs2cr37.fsf@pepper.modeemi.cs.tut.fi...
> Shingen <shingen@aolsuks.sbcglobal.net> writes:
>
>> Tried that demo. Seems to be the usual Freelancer remake
>
> Have there been many freelancer remakes then? I found Freelancer
> utterly forgettable, so maybe it's no wonder I haven't noticed any
> remakes...
>
>> Anyway, the game was rather sluggish on my kit, but it was quite
>> pretty visually. The story seemed to be more rehash of the
>> freelancer/X2 plot. Ugh! Can't any of these game writers think of more
>> original storylines?
>
> Wasn't Freelancer's plot about some kind of aliens taking over humans
> or something? Not exactly very original. I've been playing DS1 a while
> (German release, released in May already), but so far the plot has
> been pretty much a man hunt, running around in daddy's unique ship,
> looking for the guy who killed him.

Because of the intro cutscene, I leapt to the perhaps unwarranted assumption 
that DS1 was also about an alien invasion.

I see from the demo in-ship cutscene that the Darkstar One is not really a 
one-man, fighter-sized ship, but something considerably larger.....perhaps 
similar to the ships in Parkan, or a smaller version of the M. Falcon.

Also, I like the new playmate....er, fellow adventurer....you acquire near 
the end of the demo storyline.  Nice to have some company in your ship on 
those long nights (and it's always night in space). :) 
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From: "DocScorpio" <DocScorpio@strupra-spammeros.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: Darkstar One Demo:  Not bad, so far
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