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Article View: comp.sys.ibm.pc.games.space-sim
Article #105411

Re: Microsoft Freelancer?

#105411
From: Jim Vieira
Date: Sat, 01 Jul 2006 23:48
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"Peter Huebner" <no.one@this.address> wrote in message
news:MPG.1f11cd794aeceb57989a09@news.individual.net...
> In article <3wBpg.33050$VE1.6994@newssvr14.news.prodigy.com>,
> martinfeller@sxfxcxgxlxoxbxaxlx.nxext says...
> >
> > It's been a while, but wasn't there a rock-scissors-paper relationship
> > between the guns and the shields? If you have the "wrong" type of guns
> > against the enemies you face, you won't do much damage IIRC, and once
you
> > have the "right" gun it was almost too easy. Or maybe I'm thinking of
> > another game.
> >
>
> Been a long while for me, too. But that never struck me as all that much
of a
> problem in Freelancer. Get the best guns you can find, set the speed so
you
> have maneuverability and whale away .... and run like hell if you're
> overmatched ;-) I am pretty sure I always bought my weapons on damage
stats,
> and firing speed, never on type.

Agreed. There were differences in missles however. One was good for
killing hulls, another good for killing shields, and a third which was
a bit of both. That is, IIRC.
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From: "Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: Microsoft Freelancer?
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