Article View: comp.sys.ibm.pc.games.space-sim
Article #105395Re: Eve...
From: TheSmokingGnu
Date: Mon, 10 Jul 2006 06:40
Date: Mon, 10 Jul 2006 06:40
56 lines
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3793 bytes
Peter Huebner wrote: > The two guys I originally started out with, however, were both severally ambushed and podded while traversing .4 > systems not too far from the Centre - in the Everyshore region mostly. There's your problem right there. 0.4 space SUCKS for prats, because all the "anti-social pricks" hang out there, as they think it "safe". Everyshore's bad since the low-sec space is connected to Empire space; it's an isolated pocket, and it's ripe for prats looking for some grief action. A real solution is just to keep moving down the low-sec ladder; you won't see hardly any prats in 0.2, and 0.1 is practically a wasteland; those that do venture out there are usually just passing through, or not interested in fighting with you (they recognize you as a waste of ammo and time). > I am probably well enough equipped and skilled by now to give most griefers in > .4 a run for their money, but funnily enough I go there less now that I did as > a rookie, and I never go into .3 in anything other than a shuttle to do fed-ex > or pick up a skill book or s.th. like that - I tend to be a[n over]cautious > player if anything. Ah, but caution killed the cat. The real money is to be made in low-sec/no-sec, and the real fun's out there too. It sounds as though you can handle yourself pretty well; fetch up some insurance and have a ball. My best is being ore-thieved by a real rat bastard; a lifetime griefer if there ever was one. I caught him running back in a shuttle one time, and I took my ore outta his hide. That's what makes EVE such a great game. > I have less problems with it if people/corps/alliances decide to have a war > over resources/territory/whatever -- it's straight up, it's open, and you can > decide if you want to participate or take a walk. Actually, if your player corp accepts a wardec, you're stuck in the middle of it; you CAN be shot at WITHOUT penalty even in 1.0 systems, if you happen upon a rival warring corp member. There isn't any play-or-walk once you step into the world of player corps. > Like I said, it's people in > battlecruisers shooting at Newbs flying Kestrels bearing mining lasers that get > my goat. You'll always find them, anyway. It's part of the anonymous Internet that brings out the worst in socially maladjusted 13-year olds. And I'm sure you didn't mean it, but the Kestrel can't carry mining lasers. Plus, if you have it set up right, a kessie is capable of avoiding a Rox almost completely, and giving it something to think about while it strips the shields clean (most idiots just use extenders, it's just a matter of time until an equipped rocket kessie blows it away). TheSmokingGnu
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news3.google.com!news.glorb.com!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.lga!fe04.lga.POSTED!53ab2750!not-for-mail From: TheSmokingGnu <anonymity...@1111011010011.com> User-Agent: Thunderbird 1.5.0.4 (Windows/20060516) MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: Eve... References: <449e55f1$0$6623$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <1152282081.622555.16890@k73g2000cwa.googlegroups.com> <MPG.1f19d539f3904aa4989a20@news.individual.net> <EqFH1HFYo5rEFwgp@secker.demon.co.uk> <MPG.1f1bc4e4af36847f989a21@news.individual.net> In-Reply-To: <MPG.1f1bc4e4af36847f989a21@news.individual.net> Lines: 56 Message-ID: <MDmsg.4582$Ey2.3619@fe04.lga> X-Trace: badccedimaighcleaalfnndokaedhlpgmlopnligcgkpflekhcncapgiblooballkmjhkhgeliomjaoiimjlgihcfggglijadikddjocaclfahhmllkiclbachpnmnflophmÙ NNTP-Posting-Date: Sun, 09 Jul 2006 23:40:44 MST Date: Sun, 09 Jul 2006 23:40:24 -0700 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit