Article View: comp.sys.ibm.pc.games.space-sim
Article #105384Re: Eve...
From: John Secker
Date: Sun, 25 Jun 2006 23:40
Date: Sun, 25 Jun 2006 23:40
45 lines
3383 bytes
3383 bytes
In message <1gAng.3166$uo.1416@trnddc07>, DocScorpio <DocScorpio@strupra-spammeros.com> writes > >"John Secker" <john@secker.demon.co.uk> wrote in message >news:Tb2SJnAmnpnEFwgP@secker.demon.co.uk... >> In message <449e55f1$0$6623$5a62ac22@per-qv1-newsreader-01.iinet.net.au>, >> Ceowulf <ceo@NOSPAMii.ATALLnet> writes >>>I joined up the free trial, and was liking what I saw, until the tutorial >>>flew me right through the space station you start on, and then through the >>>planet that was orbiting it. >>> >>>Quit almost immediately, not much a space sim when nothing is actually >>>there. >>> >> Umm, that's warp drive. If you are prepared to accept ftl travel you are >> violating the known laws of physics to start with, and warping "through" a >> solid object is not much of a stretch. You can't navigate through a space >> station (or planet) using your normal drive - indeed getting "hung up" on >> an obstacle such as a station or an asteroid is a well-known problem - >> they most certainly are "there". >> That said, this is not a "space sim" in the style of MS Flight Simulator - >> it is a game which assumes the invention of a number of currently unknown >> technologies and physical phenomena for game purposes. >> -- >> John Secker > >Yeah, I that's how I dealt with the "no-clipping" phenomenon. Could've >sworn tho' that even if you're sitting completely shut down right at the >entrance to a station, other ships seem to pass through you as they >exit/enter. Well, maybe they'd already activated their warp drives(you can >activate it immediately as soon as you get the in-space screen....but for >some reason you have wait about 15 seconds, if you want to re-dock). . >Anyway, in this type of game, I don't worry too much about "unreal" stuff. > > Yeah, in general ships bounce off each other, but right in the docking tube of a station they don't - I guess because otherwise it would be too easy to sit and block the entrance to prevent someone else entering or leaving. I saw yesterday that someone got warned for dumping a whole load of shuttles all around the entrance to a station, thus causing a jam. I guess if they were just outside the docking tube then the interpenetration wouldn't work, so the entrance was blocked. As I say, from what I heard this was warned as an exploit. -- John Secker
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newspeer1.nwr.nac.net!colt.net!peernews3.colt.net!newsfeed.stueberl.de!peer-uk.news.demon.net!kibo.news.demon.net!news.demon.co.uk!demon!secker.demon.co.uk!john From: John Secker <john@secker.demon.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: Eve... Date: Mon, 26 Jun 2006 00:40:09 +0100 Lines: 45 Message-ID: <ByZGzcEZ7xnEFwhs@secker.demon.co.uk> References: <449e55f1$0$6623$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <Tb2SJnAmnpnEFwgP@secker.demon.co.uk> <1gAng.3166$uo.1416@trnddc07> NNTP-Posting-Host: secker.demon.co.uk Mime-Version: 1.0 X-Trace: news.demon.co.uk 1151278891 16144 194.222.97.76 (25 Jun 2006 23:41:31 GMT) X-Complaints-To: abuse@demon.net NNTP-Posting-Date: Sun, 25 Jun 2006 23:41:31 +0000 (UTC) User-Agent: Turnpike/6.02-S (<YXTug4xIDJkKplVf5g6B1Aq5ZP>) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit