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Article #105384

Re: Eve...

#105384
From: John Secker
Date: Sun, 25 Jun 2006 23:40
45 lines
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In message <1gAng.3166$uo.1416@trnddc07>, DocScorpio 
<DocScorpio@strupra-spammeros.com> writes
>
>"John Secker" <john@secker.demon.co.uk> wrote in message
>news:Tb2SJnAmnpnEFwgP@secker.demon.co.uk...
>> In message <449e55f1$0$6623$5a62ac22@per-qv1-newsreader-01.iinet.net.au>,
>> Ceowulf <ceo@NOSPAMii.ATALLnet> writes
>>>I joined up the free trial, and was liking what I saw, until the tutorial
>>>flew me right through the space station you start on, and then through the
>>>planet that was orbiting it.
>>>
>>>Quit almost immediately, not much a space sim when nothing is actually
>>>there.
>>>
>> Umm, that's warp drive. If you are prepared to accept ftl travel you are
>> violating the known laws of physics to start with, and warping "through" a
>> solid object is not much of a stretch. You can't navigate through a space
>> station (or planet) using your normal drive - indeed getting "hung up" on
>> an obstacle such as a station or an asteroid is a well-known problem -
>> they most certainly are "there".
>> That said, this is not a "space sim" in the style of MS Flight Simulator -
>> it is a game which assumes the invention of a number of currently unknown
>> technologies and physical phenomena for game purposes.
>> --
>> John Secker
>
>Yeah, I that's how I dealt with the "no-clipping" phenomenon.  Could've
>sworn tho' that even if you're sitting completely shut down right at the
>entrance to a station, other ships seem to pass through you as they
>exit/enter.  Well, maybe they'd already activated their warp drives(you can
>activate it immediately as soon as you get the in-space screen....but for
>some reason you have wait about 15 seconds, if you want to re-dock).  .
>Anyway, in this type of game, I don't worry too much about "unreal" stuff.
>
>
Yeah, in general ships bounce off each other, but right in the docking 
tube of a station they don't - I guess because otherwise it would be too 
easy to sit and block the entrance to prevent someone else entering or 
leaving. I saw yesterday that someone got warned for dumping a whole 
load of shuttles all around the entrance to a station, thus causing a 
jam. I guess if they were just outside the docking tube then the 
interpenetration wouldn't work, so the entrance was blocked. As I say, 
from what I heard this was warned as an exploit.
-- 
John Secker
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From: John Secker <john@secker.demon.co.uk>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: Eve...
Date: Mon, 26 Jun 2006 00:40:09 +0100
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