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Article View: comp.sys.ibm.pc.games.space-sim
Article #105005

Re: Space Rangers 2

#105005
From: Master Baiter
Date: Thu, 04 May 2006 02:32
33 lines
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"spartacus" <rmielech@comcast.net> 
???????:9dCdnaaqrZGec8XZ4p2dnA@comcast.com...
> dexter wrote:
>> good review of SR2, a multi-genre game.
>>
>> http://www.netjak.com/review.php/1021
>
> I've got this, and it's a lot of fun. A successful mish-mash of a lot of 
> genres, and not linear at all. You can pick and choose how you play it, 
> and as far as I can see pretty much bug-free.

one of the main bug is, the first Robotic Battle training mission is bugged. 
It will never start, crash at the loading screen. Even after patching, the 
bug is still there. However, all subsequent Robotic Battle are fine.

also, I was wondering why the developers are so lazy to create visual for 
the Planetary Quests....some puzzles can be presented in still life pictures 
(like the chess pieces puzzle) that will help players solve the puzzle 
easier (without affecting the difficulty/challenge of the puzzle itself), 
rather than requiring the players to picture it in their brain or draw it on 
a piece of paper, it's helluva painful for people with weak memory problem, 
know?

also, some Planetary Quest involve dungeon investigation could benefit from 
a simple (which I figure would not take more than a few hour to create) over 
the top dungeon map with a dot representing the player, just like the old 
DOS era ASCII text based game. I really hate of have to visualize "I've take 
the right turn, then down the stairs, then make a left turn, then another 
left, then passing through a room with strange machinary, then through a 
long corridor, then in to a room, nothing there, backing up, turn right at 
the junction, then aha! An instant death trap, too bad, buddy, try again and 
better luck next time" kinda thingie.
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From: "Master Baiter" <master@baiter.org>
Newsgroups: comp.sys.ibm.pc.games.rpg, comp.sys.ibm.pc.games.space-sim, comp.sys.ibm.pc.games.strategic
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Subject: Re: Space Rangers 2
Date: Thu, 4 May 2006 10:32:36 +0800
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