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Article #104702

Re: GalCiv II gameplay example

#104702
From: Brad Wardell
Date: Fri, 17 Feb 2006 01:42
34 lines
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"Ceowulf" <ceo@NOSPAMii.ATALLnet> wrote in message 
news:43f43c5e$0$22059$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
> "Brad Wardell" <bwardell@stardock.com> wrote in message 
> news:5-GdnVO4e7_GqWneRVn-gA@comcast.com...
>>3 years to the day practically I posted some examples of what a game of 
>>GalCiv was like.  People here seemed to like it.
>>
>> So for those of you who are interested, here is a game-play example of 
>> Galactic Civilizations II:
>>
>> http://www.galciv2.com/Journals.aspx?AID=101074
>
> It looks extremely well polished, have you reached code lock down yet?

We never reach code lock down truly.  But yea, it's in manufacturing.  The 
digital release is this next week.

>
> The video clip was great too, thanks, did you learn anything in particular 
> from that game? Didn't hear any complaints other than how the Torin troop 
> transport was nearly empty :)

Yea, the AI needs to get better at building up its planets IMO.

Brad
--
Brad Wardell
Project Manager: Galactic Civilizations II (www.galciv2.com)
Stardock - http://www.stardock.com

>
> Ceo-
> 
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From: "Brad Wardell" <bwardell@stardock.com>
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Subject: Re: GalCiv II gameplay example
Date: Thu, 16 Feb 2006 20:42:21 -0500
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