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Article View: comp.sys.ibm.pc.games.space-sim
Article #104541

Re: Free Space game

#104541
From: Ceowulf
Date: Fri, 13 Jan 2006 03:08
32 lines
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"Sean Cousins" <spam@off.invalid> wrote in message 
news:9em7s1htig653vo71ebuug3l866g60d8de@4ax.com...
> On Mon, 9 Jan 2006 11:18:23 +0800, "Ceowulf" <ceo@NOSPAMii.ATALLnet>
> wrote:
>
>>Thanks for the link Sean, this game reminds me of EV:Nova, very good so 
>>far!
>
> Good. I still haven't tried it myself but I just saw there is a newer
> version than I had downloaded so got that version. I will try it out
> later today.

Version 0.96 came out a few days ago, and has a few improvements over .95b.

A few things for others to know: You can't change ships in the game at the 
moment, saving all your cash in the hopes of buying a better ship is 
pointless.

You can get mods that give you know starting ships, installation is _very_ 
easy, and it's worth it.

The game universe changes every time you start a new game.

I've got a game that's a good way in, and I'm enjoying it alot, it gets very 
difficult once you leave Commonwealth space, the locations to repair, 
offload loot, and purchase improvements starts dropping down considerably 
the closer you get into uncivilised space (appropriately). I will be 
starting a new game with each version released, he always adds enough new 
content to make it worth while it seems. For instance he will be adding 
multiple path ways, ability to buy ships in game, and heaps of other things.

Ceo- 
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From: "Ceowulf" <ceo@NOSPAMii.ATALLnet>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: Free Space game
Date: Fri, 13 Jan 2006 11:08:50 +0800
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