🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.space-sim
Article #104258

Re: X3: Any good? (was Re: The UFOs are back)

#104258
From: Alex broden
Date: Thu, 03 Nov 2005 12:32
127 lines
6322 bytes

Its a pile of shit. Fromw hat i read not much different. Not enough to
buy it.


On Wed, 02 Nov 2005 21:24:21 GMT, "DocScorpio"
<docscorpio@strupra-spammeros.com> wrote:

>
>"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message 
>news:nu9im1p6kqqpuitks43qof8qrqtd2980bq@4ax.com...
>> On Wed, 02 Nov 2005 20:31:12 GMT, Jeff Holinski <nospam_Holinski@shaw.ca>
>> wrote:
>>
>>>I liked space games, but I'm not sure what to make of X3. The info on
>>>their web site shows a lot of the games graphics, but not much about
>>>gameplay. (and the video told me NOTHING)
>>>So far, my favorite space game was Freelancer and X3 has some pretty
>>>high competition to live up to.
>>
>> IMHO it is a much better game than Freelancer.
>>
>>>First of all, is your ship controlled from an invisible cockpit, or do
>>>you use an arcade type chase view? Or better yet, does it have a real
>>>cockpit view?
>>
>> You are viewing the world from your cockpit but there isn't a virtual 
>> cockpit
>> unfortunately. You can view the craft from almost any angle from outside 
>> the
>> ship if you wish and fly it that way as well.
>>
>>>Is it joystick control only, or can you use a mouse? If you can use a
>>>mouse, is the vertical axis reversable?
>>
>> Mouse or joystick. Don't remember a reverse control but default is down to
>> pull up.
>>
>>>I assume you can buy different ships as the game goes on. Can you own
>>>more than 1 ship at a time?
>>
>> You can own as many as you can afford I guess. But considering some of the
>> larger capital ships can cost up to 100 million that will be a ways of 
>> unless
>> you cheat.
>>
>>>How's the sense of scale? One of the few flaws in FL was that
>>>everything seemed too small. (the stations, the planets, and the solar
>>>systems)
>>
>> You can't actually visit the planets but they do look huge, as if you were 
>> in
>> low orbit. Other space ships and stations are huge. Factory complexes are 
>> even
>> bigger.
>>
>>>What happens when you dock at at a station? Just a trading screen, or
>>>something a bit more elaborate like in FL?
>>
>> They have removed internal docking in stations, except for the trading
>> stations. Each station will have a docking pylon to which 5 or 6 ships are
>> clamped. In game the reason for this was station owners were tired of 
>> having
>> internal structures repaired because of lousy pilots. I suspect the real
>> explanation for this may be a for gameplay issues, although I can't think 
>> of
>> one at the moment.
>>
>>>How is trading in X3?
>>
>> Same as in X2 really.
>>
>>>One of the things that I didn't like about FL is that once you found
>>>one of the REALLY high paying trade routes you could just repeat it
>>>over and over till you got rich. You'd think after a few dozen runs
>>>supply and demand would change.
>>
>> The economy goes up and down very fast so you will have to change your 
>> routes
>> every so often or you make next to no money. For instance I bought a large
>> freighter that can hold 9000 units of cargo. Different containers are
>> different sizes so the size of the goods affect how much you can carry. I 
>> went
>> to a station selling energy crystals and pretty much bought them out. The
>> price went from 12 credits to 17 straight away. Similarly when you go to 
>> sell
>> them the price will be high till you dump everything on them and then the
>> price normalises.
>>
>>>Is it all scripted missions, or can you just fly around and explore if
>>>you want?
>>
>> You don't even have to follow the plot if you want but they are scripted 
>> up to
>> a point. When you start the game you have six choices. The first three 
>> have
>> the main plot and are marked Easy, Normal and Hard. The difference being 
>> start
>> money and equipment. The last 3 choices are the same but no plot to 
>> follow.
>> But you can completely ignore the plot if you wish after the first 2 
>> missions.
>>
>>>While Freelancer was my favorite, I've also played and liked EVE
>>>online, Homeworld, and the first Independance War. (didn't like the
>>>2nd one) Feel free to compare X3 game features to any of them.  :)
>>
>> Many comparisons really. The seem to have stolen some ideas interface wise
>> from Eve. The trading is much better than Freelancer although I suppose is 
>> not
>> as good as Eve as it is player driven being a MMORPG. Not as combat 
>> oriented
>> as Homeworld although you can play it like that if you wish. I-War wasn't
>> really freeform without mods so is difficult to compare really. I-War 2 is 
>> a
>> big favourite of mine but X3 is hands down better looking than any that 
>> you
>> mentioned except maybe Eve.  But the flight model in I-War elevates it to 
>> a
>> special place for me not really comparable to anything except Frontier.
>
>I'm seriously toying with ordering X3 from GG today (yes, resistance appears 
>to be futile).  Given that I've played all its predecessors, will I really 
>be getting enough bang for my c $47 bucks (including S&H and sales tax)?  In 
>your opinion, how much "new game" does X3 deliver? 
>
Technical Details
Message-ID: <hq0km1hotibirvkevk90dvtmtgpvvpb5c8@4ax.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!202.72.130.18.MISMATCH!quokka.wn.com.au!token.pipenetworks.com!218.100.2.59.MISMATCH!not-for-mail
References: <6d0dm1tt518bl50lilmflbag3f4p4ubnb5@4ax.com> <4367c8e0$0$27996$ed2619ec@ptn-nntp-reader02.plus.net> <jalfm1l6dcjhb7jaejkjfq6n0ktnk3nohq@4ax.com> <227im1dj79r6gkv0tf3dp1f6ufuhtaqtv9@4ax.com> <nu9im1p6kqqpuitks43qof8qrqtd2980bq@4ax.com> <98aaf.3007$wb3.1707@trnddc03>

Show Full Headers
Complete Article Headers
From: Alex broden <notme.com.au>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: X3: Any good? (was Re: The UFOs are back)
Date: Thu, 03 Nov 2005 23:32:43 +1100
Organization: Alex B
Reply-To: Alex b
Message-ID: <hq0km1hotibirvkevk90dvtmtgpvvpb5c8@4ax.com>
References: <6d0dm1tt518bl50lilmflbag3f4p4ubnb5@4ax.com> <4367c8e0$0$27996$ed2619ec@ptn-nntp-reader02.plus.net> <jalfm1l6dcjhb7jaejkjfq6n0ktnk3nohq@4ax.com> <227im1dj79r6gkv0tf3dp1f6ufuhtaqtv9@4ax.com> <nu9im1p6kqqpuitks43qof8qrqtd2980bq@4ax.com> <98aaf.3007$wb3.1707@trnddc03>
X-Newsreader: Forte Agent 1.93/32.576 English (American)
MIME-Version: 1.0
Lines: 128
NNTP-Posting-Host: 202.22.165.161
X-Trace: 1131021140 un-2park-reader-01.sydney.pipenetworks.com.au 13317 202.22.165.161:12902
X-Complaints-To: Abuse, including message IDs to abuse@pipenetworks.com
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!202.72.130.18.MISMATCH!quokka.wn.com.au!token.pipenetworks.com!218.100.2.59.MISMATCH!not-for-mail
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit