Article View: comp.sys.ibm.pc.games.space-sim
Article #104258Re: X3: Any good? (was Re: The UFOs are back)
From: Alex broden
Date: Thu, 03 Nov 2005 12:32
Date: Thu, 03 Nov 2005 12:32
127 lines
6322 bytes
6322 bytes
Its a pile of shit. Fromw hat i read not much different. Not enough to buy it. On Wed, 02 Nov 2005 21:24:21 GMT, "DocScorpio" <docscorpio@strupra-spammeros.com> wrote: > >"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message >news:nu9im1p6kqqpuitks43qof8qrqtd2980bq@4ax.com... >> On Wed, 02 Nov 2005 20:31:12 GMT, Jeff Holinski <nospam_Holinski@shaw.ca> >> wrote: >> >>>I liked space games, but I'm not sure what to make of X3. The info on >>>their web site shows a lot of the games graphics, but not much about >>>gameplay. (and the video told me NOTHING) >>>So far, my favorite space game was Freelancer and X3 has some pretty >>>high competition to live up to. >> >> IMHO it is a much better game than Freelancer. >> >>>First of all, is your ship controlled from an invisible cockpit, or do >>>you use an arcade type chase view? Or better yet, does it have a real >>>cockpit view? >> >> You are viewing the world from your cockpit but there isn't a virtual >> cockpit >> unfortunately. You can view the craft from almost any angle from outside >> the >> ship if you wish and fly it that way as well. >> >>>Is it joystick control only, or can you use a mouse? If you can use a >>>mouse, is the vertical axis reversable? >> >> Mouse or joystick. Don't remember a reverse control but default is down to >> pull up. >> >>>I assume you can buy different ships as the game goes on. Can you own >>>more than 1 ship at a time? >> >> You can own as many as you can afford I guess. But considering some of the >> larger capital ships can cost up to 100 million that will be a ways of >> unless >> you cheat. >> >>>How's the sense of scale? One of the few flaws in FL was that >>>everything seemed too small. (the stations, the planets, and the solar >>>systems) >> >> You can't actually visit the planets but they do look huge, as if you were >> in >> low orbit. Other space ships and stations are huge. Factory complexes are >> even >> bigger. >> >>>What happens when you dock at at a station? Just a trading screen, or >>>something a bit more elaborate like in FL? >> >> They have removed internal docking in stations, except for the trading >> stations. Each station will have a docking pylon to which 5 or 6 ships are >> clamped. In game the reason for this was station owners were tired of >> having >> internal structures repaired because of lousy pilots. I suspect the real >> explanation for this may be a for gameplay issues, although I can't think >> of >> one at the moment. >> >>>How is trading in X3? >> >> Same as in X2 really. >> >>>One of the things that I didn't like about FL is that once you found >>>one of the REALLY high paying trade routes you could just repeat it >>>over and over till you got rich. You'd think after a few dozen runs >>>supply and demand would change. >> >> The economy goes up and down very fast so you will have to change your >> routes >> every so often or you make next to no money. For instance I bought a large >> freighter that can hold 9000 units of cargo. Different containers are >> different sizes so the size of the goods affect how much you can carry. I >> went >> to a station selling energy crystals and pretty much bought them out. The >> price went from 12 credits to 17 straight away. Similarly when you go to >> sell >> them the price will be high till you dump everything on them and then the >> price normalises. >> >>>Is it all scripted missions, or can you just fly around and explore if >>>you want? >> >> You don't even have to follow the plot if you want but they are scripted >> up to >> a point. When you start the game you have six choices. The first three >> have >> the main plot and are marked Easy, Normal and Hard. The difference being >> start >> money and equipment. The last 3 choices are the same but no plot to >> follow. >> But you can completely ignore the plot if you wish after the first 2 >> missions. >> >>>While Freelancer was my favorite, I've also played and liked EVE >>>online, Homeworld, and the first Independance War. (didn't like the >>>2nd one) Feel free to compare X3 game features to any of them. :) >> >> Many comparisons really. The seem to have stolen some ideas interface wise >> from Eve. The trading is much better than Freelancer although I suppose is >> not >> as good as Eve as it is player driven being a MMORPG. Not as combat >> oriented >> as Homeworld although you can play it like that if you wish. I-War wasn't >> really freeform without mods so is difficult to compare really. I-War 2 is >> a >> big favourite of mine but X3 is hands down better looking than any that >> you >> mentioned except maybe Eve. But the flight model in I-War elevates it to >> a >> special place for me not really comparable to anything except Frontier. > >I'm seriously toying with ordering X3 from GG today (yes, resistance appears >to be futile). Given that I've played all its predecessors, will I really >be getting enough bang for my c $47 bucks (including S&H and sales tax)? In >your opinion, how much "new game" does X3 deliver? >
Technical Details
Message-ID:
<hq0km1hotibirvkevk90dvtmtgpvvpb5c8@4ax.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!202.72.130.18.MISMATCH!quokka.wn.com.au!token.pipenetworks.com!218.100.2.59.MISMATCH!not-for-mailReferences:
<6d0dm1tt518bl50lilmflbag3f4p4ubnb5@4ax.com> <4367c8e0$0$27996$ed2619ec@ptn-nntp-reader02.plus.net> <jalfm1l6dcjhb7jaejkjfq6n0ktnk3nohq@4ax.com> <227im1dj79r6gkv0tf3dp1f6ufuhtaqtv9@4ax.com> <nu9im1p6kqqpuitks43qof8qrqtd2980bq@4ax.com> <98aaf.3007$wb3.1707@trnddc03>Show Full Headers
Complete Article Headers
From: Alex broden <notme.com.au> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: X3: Any good? (was Re: The UFOs are back) Date: Thu, 03 Nov 2005 23:32:43 +1100 Organization: Alex B Reply-To: Alex b Message-ID: <hq0km1hotibirvkevk90dvtmtgpvvpb5c8@4ax.com> References: <6d0dm1tt518bl50lilmflbag3f4p4ubnb5@4ax.com> <4367c8e0$0$27996$ed2619ec@ptn-nntp-reader02.plus.net> <jalfm1l6dcjhb7jaejkjfq6n0ktnk3nohq@4ax.com> <227im1dj79r6gkv0tf3dp1f6ufuhtaqtv9@4ax.com> <nu9im1p6kqqpuitks43qof8qrqtd2980bq@4ax.com> <98aaf.3007$wb3.1707@trnddc03> X-Newsreader: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Lines: 128 NNTP-Posting-Host: 202.22.165.161 X-Trace: 1131021140 un-2park-reader-01.sydney.pipenetworks.com.au 13317 202.22.165.161:12902 X-Complaints-To: Abuse, including message IDs to abuse@pipenetworks.com Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!202.72.130.18.MISMATCH!quokka.wn.com.au!token.pipenetworks.com!218.100.2.59.MISMATCH!not-for-mail Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit