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Article View: comp.sys.ibm.pc.games.space-sim
Article #104184

Re: PC Gamer Review of Universal Combat: A World Apart

#104184
From: Shingen
Date: Tue, 01 Nov 2005 07:16
36 lines
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On Tue, 01 Nov 2005 02:28:15 GMT, "Bill Huffman" <bhuffma1@san.rr.com>
wrote:

>
>The sad part of this story is that the original vision that Mr. Smart had
>for Battlecruiser is almost universally praised as great. He had problems
>executing to that vision primarily (IMHO) because he was inexperienced and
>consistently had unrealistic assessments of his own capabilities. He seems
>to have lost that vision in his more recent releases. His game continues to
>have problems that I believe are primarily rooted in Mr. Smart's own
>personality disorder. That is unrealistic assessments of his own
>capabilities. Unrealistic assessments of gamers' desires, their wants/needs
>and what they think is fun. Inability to accept constructive criticism in
>anything associated with himself or his game. Inability to get along with
>others.
>
See..you could almost equate Derek with The Great Breadbin...and
conversely, you could equate David with The Supreme Commander...

Both games had the same flaws. 

Both were in fact the best PC space-sims ever created...

Both were horribly buggy and crash prone. Neither had a competent AI,
or industry graphics,  but they both had enough to addict certain
gamers..such as myself. This fact should NOT be taken lightly.

If you look at either BC3K/BCM and/or Frontier - FFE, you would see
the same issues.

Derek was able to produce more then David, and David was able to
produce more then Derek.

It's a Pandora's Box

Maybe, in the year 2525, we can get a spacesim worth it's salt.. =P
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From: Shingen <shingen@aolsuks.sbcgloabl.net>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: PC Gamer Review of Universal Combat: A World Apart
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