Article View: comp.sys.ibm.pc.games.space-sim
Article #103744Re: starshatter and matrix games
From: Rico
Date: Fri, 12 Aug 2005 22:20
Date: Fri, 12 Aug 2005 22:20
54 lines
3835 bytes
3835 bytes
Bateau wrote: > "Hypnotron" <me@here.com> wrote: > >>"Bateau" <Gamera@work.stomping.aza> wrote in message >>news:8ghkf1h3jauhbusqgr740upp624ttg48dl@4ax.com... >> >>>"Hypnotron" <me@here.com> wrote: >>> >>>>milo or anyone else with an opinion (and you know that means you), >>>> >>>>Was it a mistake to go with matrixgames over self publishing? It seemed >>>>to >>>>me that the marketing matrixgames did for starshatter was minimal. Was >>>>starshatter even available on retail shelves? If not, then I dont even >>>>see >>>>the point of having a boxed version of the game if all the orders will be >>>>taken online. >>>> >>>>I once asked on the starshatter forums at matrixgames that I didnt see any >>>>banner ads for starshatter on sites like shacknews, bluesnews, gamespot, >>>>gamespy, etc. The reply was that they only placed banner ads on sites >>>>within the matrix games network of gaming related websites. So in other >>>>words, if they didnt own the gaming portal, they didnt advertise on it. >>>>How >>>>retarded is that? Anyone have more info on the polcies of matrix games >>>>when >>>>it comes to marketing their games? Maybe there are different "levels" of >>>>marketing they do and that it depends on what milo signed on for? >>>> >>>>I think Starshatter is a good game and still with alot of potential for >>>>more >>>>depth of play. But if milo didnt make enough money to warrant development >>>>of a new version with more features, then we all lose. >>> >>>Yeah and self publishing games gets them on the shelves >>>HAHAHAHAHAHAHAHA. >> >>I never said/implied that it did. You must not be fluent in English. >>Please re-read the post. >>What other grand insights can you share? > > > "Was it a mistake to go with matrixgames over self publishing? It > seemed to me that the marketing matrixgames did for starshatter was > minimal. Was starshatter even available on retail shelves?" > > So if good marketing means getting the game on shelves and their mistake > in choosing Matrix Games resulted in poor marketing, the correct path > would have been to self publish which also would not get it on shelves? > Just how is that any different? If Matrix wasn't working out, the correct path might have been to search for another publisher who might get it on the shelves. If D.S. can get someone to put his product on the shelf, then ... well ... LOL.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newscon06.news.prodigy.com!prodigy.net!newsmst01b.news.prodigy.com!prodigy.com!postmaster.news.prodigy.com!newssvr30.news.prodigy.com.POSTED!a3f2138b!not-for-mail From: Rico <TrooperRico@bugplanet.com> User-Agent: Mozilla Thunderbird 1.0.2 (Windows/20050317) X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: starshatter and matrix games References: <JdcKe.8549$7d.1367@trnddc08> <8ghkf1h3jauhbusqgr740upp624ttg48dl@4ax.com> <xjtKe.10061$0d.6649@trnddc02> <h9dpf11tepaa596gjpdnkb1kjl9m9u0s01@4ax.com> In-Reply-To: <h9dpf11tepaa596gjpdnkb1kjl9m9u0s01@4ax.com> Lines: 58 Message-ID: <kg9Le.627$UA1.284@newssvr30.news.prodigy.com> NNTP-Posting-Host: 69.213.248.208 X-Complaints-To: abuse@prodigy.net X-Trace: newssvr30.news.prodigy.com 1123885200 ST000 69.213.248.208 (Fri, 12 Aug 2005 18:20:00 EDT) NNTP-Posting-Date: Fri, 12 Aug 2005 18:20:00 EDT Organization: SBC http://yahoo.sbc.com X-UserInfo1: SCSYQNON^JVWCPPPCJKLNRPATRXFBL@MAHU^_BAMEH]TCDYG^WH[AKK[J\]^HVKHG^EWZHBLO^[\NH_AZFWGN^\DHNVMX_DHHX[FSQKBOTS@@BP^]C@RHS_AGDDC[AJM_T[GZNRNZAY]GNCPBDYKOLK^_CZFWPGHZIXW@C[AFKBBQS@E@DAZ]VDFUNTQQ]FN Date: Fri, 12 Aug 2005 22:20:00 GMT Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit