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Thread View: comp.sys.ibm.pc.games.rpg
8 messages
8 total messages Started by Mike S. Fri, 01 Jan 2016 21:05
Wizardry V: What the hell is going on?
#721235
Author: Mike S.
Date: Fri, 01 Jan 2016 21:05
22 lines
2224 bytes
Ok apparently I am the only person who ever had this trouble with this
game. Googling turns up nothing.

I can't figure out how to pass through doors. Yes that is right. I
can't figure out how to walk through a freaking door in this game. I
am on the very first level of the maze. Every door I come to, when I
try to pass through, I get the Ouch! message as if it is a solid wall.
I tried the (p)ick command but all I get is a What? message when I hit
the letter P. I have tried several doors already.

I tried another version of the game that I downloaded off of some
abandonware site. Same thing. I went back to Wizardry 1 which I played
earlier in 2015 just to make sure doors worked like I expect them too,
and yes, I can pass through doors in Wizardry 1 just fine.

So there you have it. I can't figure out how to walk through a door. I
wish I was making this up. I am running the PC Wizardry Archives
version of the game.

Any help, whether it ends up being right or wrong, would be greatly
appreciated. The game is unplayable as is and I'd rather not skip over
it.
Re: Wizardry V: What the hell is going on?
#721236
Author: Mike S.
Date: Sat, 02 Jan 2016 00:38
8 lines
1573 bytes
On Fri, 01 Jan 2016 16:05:44 -0500, Mike S. <Mik...@nowhere.com>
wrote:

>Ok apparently I am the only person who ever had this trouble with this
>game. Googling turns up nothing.

K. You have to hit K. As in (K)ick in the door. I am not making that
up.
Re: Wizardry V: What the hell is going on?
#721237
Author: Ross Ridge
Date: Sun, 03 Jan 2016 01:28
15 lines
1718 bytes
Mike S.  <Mik...@nowhere.com> wrote:
>K. You have to hit K. As in (K)ick in the door. I am not making that
>up.

Yah, I've never played Wizardry V, but I was going to suggest that.
I think Bard's Tale games also had that, maybe the later Wizardry games
as well.

					Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
Re: Wizardry V: What the hell is going on?
#721238
Author: Dimensional Traveler
Date: Sun, 03 Jan 2016 02:41
15 lines
2202 bytes
On 1/2/2016 5:28 PM, Ross Ridge wrote:
> Mike S.  <Mik...@nowhere.com> wrote:
>> K. You have to hit K. As in (K)ick in the door. I am not making that
>> up.
>
> Yah, I've never played Wizardry V, but I was going to suggest that.
> I think Bard's Tale games also had that, maybe the later Wizardry games
> as well.
>
I'm playing Wizardry VI and its (O)pen there.

-- 
Now the Force-Ghost of DTravel since he was forced by shame to commit 
hara-kiri with a dull light-spork after liking the Abrams/Bad Robot Star 
Wars movie.
Re: Wizardry V: What the hell is going on?
#721239
Author: Mike S.
Date: Sun, 03 Jan 2016 15:46
29 lines
2417 bytes
On Sat, 2 Jan 2016 18:41:32 -0800, Dimensional Traveler
<dtr...@sonic.net> wrote:

>On 1/2/2016 5:28 PM, Ross Ridge wrote:
>> Mike S.  <Mik...@nowhere.com> wrote:
>>> K. You have to hit K. As in (K)ick in the door. I am not making that
>>> up.
>>
>> Yah, I've never played Wizardry V, but I was going to suggest that.
>> I think Bard's Tale games also had that, maybe the later Wizardry games
>> as well.
>>
>I'm playing Wizardry VI and its (O)pen there.

Thank you for both replies. I will be playing Wiz 6 sooner or later so
I will keep that in mind.

It is actually kind of annoying to move my hand from the arrow keys to
the K key just to pass through a door. (My other hand is on my mouse
in a mapping program I use when playing these old games.) I wish they
didn't make this change.

In all fairness though, the new (k)ick command is in the manual. I did
start reading it before playing the game but it was repeating, almost
word for word, the information I read in the Wiz 1 manual earlier in
2015. So I said screw it and just started playing the game. My mistake
obviously.

RTFM!
Re: Wizardry V: What the hell is going on?
#721242
Author: Rin Stowleigh
Date: Sun, 03 Jan 2016 21:37
18 lines
2418 bytes
On Fri, 01 Jan 2016 19:38:08 -0500, Mike S. <Mik...@nowhere.com>
wrote:

>On Fri, 01 Jan 2016 16:05:44 -0500, Mike S. <Mik...@nowhere.com>
>wrote:
>
>>Ok apparently I am the only person who ever had this trouble with this
>>game. Googling turns up nothing.
>
>K. You have to hit K. As in (K)ick in the door. I am not making that
>up.

That must be one bohunk of a beefy wizard there, going around kicking
doors in as a navigation mechanism.  You'd think with a book of spells
and magic skills and all, he would come up with something a little
more ingenious or clever than just going all Hulk-On-Crack through the
walls.  Maybe he's the bastard child of a male warrior and female elf
and takes after his dad?  Or maybe I just gave away the plot... sorry.
Re: Wizardry V: What the hell is going on?
#721240
Author: Ross Ridge
Date: Mon, 04 Jan 2016 11:56
17 lines
1987 bytes
Mike S.  <Mik...@nowhere.com> wrote:
>It is actually kind of annoying to move my hand from the arrow keys to
>the K key just to pass through a door. (My other hand is on my mouse
>in a mapping program I use when playing these old games.) I wish they
>didn't make this change.

I don't know if it would work in this game but I remember getting in
the habit of just using K to move forward, as it worked for that too.
I'm remember thinking my party must be goose stepping through the dungeon.

					Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
Re: Wizardry V: What the hell is going on?
#721241
Author: Mike S.
Date: Tue, 05 Jan 2016 14:27
14 lines
1899 bytes
On Mon, 04 Jan 2016 17:36:38 -0600, Zaghadka <zagh...@hotmail.com>
wrote:

>>I don't know if it would work in this game but I remember getting in
>>the habit of just using K to move forward, as it worked for that too.
>>I'm remember thinking my party must be goose stepping through the dungeon.
>>
>>					Ross Ridge
>
>Godwin. Thread over. ;^P

Actually, hitting K to move forward, at least in darkness squares, is
a good idea as I won't know if what is in front of me is a door or a
wall if I don't!
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