Thread View: comp.sys.ibm.pc.games.rpg
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Started by rms
Wed, 18 Jun 2014 15:49
Important VG Development Speech. Worth a Watch
Author: rms
Date: Wed, 18 Jun 2014 15:49
Date: Wed, 18 Jun 2014 15:49
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D.I.C.E. SUMMIT 2004 - JASON RUBIN - TARA REID AND THE FUTURE OF GAME DESIGN https://www.youtube.com/watch?feature=player_detailpage&v=uhmYENdFZc8 rms
Re: Important VG Development Speech. Worth a Watch
Author: Rin Stowleigh
Date: Wed, 18 Jun 2014 19:11
Date: Wed, 18 Jun 2014 19:11
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On Wed, 18 Jun 2014 09:49:47 -0600, "rms" <rsqui...@MOOflashMOO.net> wrote: >D.I.C.E. SUMMIT 2004 - JASON RUBIN - TARA REID AND THE FUTURE OF GAME DESIGN >https://www.youtube.com/watch?feature=player_detailpage&v=uhmYENdFZc8 I've written a lot in this NG of the negative impact marketing douchebags have had on gaming. Most of what he is saying transcends the gaming industry and applies to software development in general. When developers are mistreated, or don't get the respect, recognition of team members who contributed far less to the end result, or worse are at times are robbed of even receiving credit for their work, the old saying is simply "next!". They simply jump ship to the next project... next company, the next startup, whatever. The supply and demand is such that if you're a developer, someone is always willing to pay you more to come work with them, so you can pretty much rinse and repeat the project hopping process your entire career and make a damn good living doing it. However nothing good gets produced from that. It's not what developers want to do, they want to make great games. But there's a point at which they just decide that being a door mat while some executive marketing douche takes all the credit is not as appealing as simply striking back, playing tit for tat, and deciding to turn it into a game of profit maximization that's in the developer's favor rather than in the favor of the do-nothings that seek to exploit them. Hell, I've been doing this for the last 20 years at least. But at least now you know why there are so many crap titles and so few good titles, and why you also hear of development leads jumping ship from one project or company and moving to another before a title is complete. I think part of the problem is that the gaming industry tries to treat developers like the music industry treats musicians or the movie industry treats actors. The biggest difference is that developing games (or any software for a large audience, really) takes not only a highly creative person but an extraordinary amount of other technical skills and years of training, which is not always the case with a singer or player of musical instruments or actor. Developers do not grow on trees like the other examples I've listed. The gaming industry on the whole hasn't yet figured out that the entire supply and demand graph is inverted when compared to music or movie industries.
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