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Thread View: comp.sys.ibm.pc.games.rpg
11 messages
11 total messages Started by DMP Mon, 19 Aug 2013 10:19
Might & Magic X
#720140
Author: DMP
Date: Mon, 19 Aug 2013 10:19
3 lines
1539 bytes
Early access today for M&MX per attached

https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/5210d933e754b6d256000005
Re: Might & Magic X
#720141
Author: Andrew Rybenkov
Date: Tue, 20 Aug 2013 00:31
13 lines
1537 bytes
On Mon, 19 Aug 2013 14:19:36 +0400, DMP <nom...@nodomain.com> wrote:

> Early access today for M&MX per attached
>
> https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/5210d933e754b6d256000005
>

So they indeed fucked it up: no free movement - forget all the MM6-9 fun. Uhu.
And DLCs...
Screw them. 80-90% off - only then. Maybe.

-- 
Andrew Rybenkov
Re: Might & Magic X
#720142
Author: Faint Glow
Date: Wed, 21 Aug 2013 11:29
21 lines
1982 bytes
On 8/19/2013 6:31 PM, Andrew Rybenkov wrote:
> On Mon, 19 Aug 2013 14:19:36 +0400, DMP <nom...@nodomain.com> wrote:
>
>> Early access today for M&MX per attached
>>
>> https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/5210d933e754b6d256000005
>>
>>
>
> So they indeed fucked it up: no free movement - forget all the MM6-9
> fun. Uhu.
> And DLCs...
> Screw them. 80-90% off - only then. Maybe.
>

Free movement is overrated.
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Re: Might & Magic X
#720147
Author: Andrew Rybenkov
Date: Wed, 21 Aug 2013 11:35
11 lines
1634 bytes
On Wed, 21 Aug 2013 15:29:24 +0400, Faint Glow <fores...@yahoo.com> wrote:

> Free movement is overrated.

As well as 24-bit graphics.

Back to real "old skull" Might&Magic One 320*200 4-colors CGA!
(and PC beeper too)

-- 
Andrew Rybenkov
Re: Might & Magic X
#720148
Author: Spalls Hurgenson
Date: Wed, 21 Aug 2013 13:56
21 lines
2034 bytes
On Wed, 21 Aug 2013 15:35:08 +0400, "Andrew Rybenkov"
<aryb...@gmail.com> wrote:

>On Wed, 21 Aug 2013 15:29:24 +0400, Faint Glow <fores...@yahoo.com> wrote:

>> Free movement is overrated.

>As well as 24-bit graphics.

>Back to real "old skull" Might&Magic One 320*200 4-colors CGA!
>(and PC beeper too)

"Real" Might & Magic 1 was on the Apple II, with 16-colors. You got
the badly made port ;-)

On a vaguely related note, I can still sing the song from the original
Bard's Tale. I still know the words and tune. How weird is that?

"The song I sing, will tell the tale, of a cold and wintery day..."

Ah, memories...
Re: Might & Magic X
#720143
Author: Rin Stowleigh
Date: Wed, 21 Aug 2013 14:33
23 lines
2062 bytes
On Wed, 21 Aug 2013 05:29:24 -0600, Faint Glow <fores...@yahoo.com>
wrote:

>On 8/19/2013 6:31 PM, Andrew Rybenkov wrote:
>> On Mon, 19 Aug 2013 14:19:36 +0400, DMP <nom...@nodomain.com> wrote:
>>
>>> Early access today for M&MX per attached
>>>
>>> https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/5210d933e754b6d256000005
>>>
>>>
>>
>> So they indeed fucked it up: no free movement - forget all the MM6-9
>> fun. Uhu.
>> And DLCs...
>> Screw them. 80-90% off - only then. Maybe.
>>
>
>Free movement is overrated.

Oddly, watching gameplay vids of this appeals to me in a retro/Legend
of Grimrock sort of way, but I don't think I want to pay $30 for it.
Will wait for sale.
Re: Might & Magic X
#720144
Author: Andrew Rybenkov
Date: Wed, 21 Aug 2013 15:27
10 lines
1727 bytes
On Wed, 21 Aug 2013 18:33:25 +0400, Rin Stowleigh <rstow...@gmail.com> wrote:

> Oddly, watching gameplay vids of this appeals to me in a retro/Legend
> of Grimrock sort of way, but I don't think I want to pay $30 for it.
> Will wait for sale.

Did you notice octagonish circles (like it is 2000)?

-- 
Andrew Rybenkov
Re: Might & Magic X
#720145
Author: Rin Stowleigh
Date: Wed, 21 Aug 2013 15:54
15 lines
2055 bytes
On Wed, 21 Aug 2013 19:27:10 +0400, "Andrew Rybenkov"
<aryb...@gmail.com> wrote:

>On Wed, 21 Aug 2013 18:33:25 +0400, Rin Stowleigh <rstow...@gmail.com> wrote:
>
>> Oddly, watching gameplay vids of this appeals to me in a retro/Legend
>> of Grimrock sort of way, but I don't think I want to pay $30 for it.
>> Will wait for sale.
>
>Did you notice octagonish circles (like it is 2000)?

Didn't really notice that specifically, the graphics in general look
retro (in a good way I think, if that's what they were going for). But
then again this would be probably a $5 purchase for me, not what they
are asking.
Re: Might & Magic X
#720149
Author: Ross Ridge
Date: Wed, 21 Aug 2013 18:06
26 lines
2335 bytes
Spalls Hurgenson  <spallsh...@gmail.com> wrote:
>"Real" Might & Magic 1 was on the Apple II, with 16-colors. You got
>the badly made port ;-)

The PC port supported 16-colour EGA graphics, and made it technically
better than the Apple II's 6-colour version.  Somewhere in between
would be the C64 port with 8 colours but it had better sound.  Mind you
I don't think the graphics were improved much in the PC or C64 ports.
Might and Magic II looks noticibly much nicer in the PC port.

I think a better comparison for Might and Magic X would be Might and
Magic III, IV and V.  SoundBlaster support and 256-colour graphics,
what more could you want?

>On a vaguely related note, I can still sing the song from the original
>Bard's Tale. I still know the words and tune. How weird is that?

Pretty weird.

				Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
Re: Might & Magic X
#720146
Author: Gerry Quinn
Date: Wed, 21 Aug 2013 23:49
23 lines
2413 bytes
In article <8jo9191aqeidqkq74...@4ax.com>, 
rstow...@gmail.com says...
> On Wed, 21 Aug 2013 19:27:10 +0400, "Andrew Rybenkov"
> <aryb...@gmail.com> wrote:
> 
> >On Wed, 21 Aug 2013 18:33:25 +0400, Rin Stowleigh <rstow...@gmail.com> wrote:
> >
> >> Oddly, watching gameplay vids of this appeals to me in a retro/Legend
> >> of Grimrock sort of way, but I don't think I want to pay $30 for it.
> >> Will wait for sale.
> >
> >Did you notice octagonish circles (like it is 2000)?
> 
> Didn't really notice that specifically, the graphics in general look
> retro (in a good way I think, if that's what they were going for). But
> then again this would be probably a $5 purchase for me, not what they
> are asking.

Yes, you can get any of MM6-8 for about $5 so why would one pay $30 for 
a throwback to MM4?  I won't say I would never buy it, but I'll want a 
convincing demo, not a pre-order. 

- Gerry Quinn 
Re: Might & Magic X
#720150
Author: Faint Glow
Date: Fri, 23 Aug 2013 03:59
30 lines
2683 bytes
On 8/21/2013 12:06 PM, Ross Ridge wrote:
> Spalls Hurgenson  <spallsh...@gmail.com> wrote:
>> "Real" Might & Magic 1 was on the Apple II, with 16-colors. You got
>> the badly made port ;-)
>
> The PC port supported 16-colour EGA graphics, and made it technically
> better than the Apple II's 6-colour version.  Somewhere in between
> would be the C64 port with 8 colours but it had better sound.  Mind you
> I don't think the graphics were improved much in the PC or C64 ports.
> Might and Magic II looks noticibly much nicer in the PC port.
>
> I think a better comparison for Might and Magic X would be Might and
> Magic III, IV and V.  SoundBlaster support and 256-colour graphics,
> what more could you want?
>
>> On a vaguely related note, I can still sing the song from the original
>> Bard's Tale. I still know the words and tune. How weird is that?
>
> Pretty weird.
>
> 				Ross Ridge
>

IV and V combined to two sides of the world.  That's some kind of magic 
to combine two versions.
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