Thread View: comp.sys.ibm.pc.games.rpg
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Started by Trimble Bracegirdle
Sat, 01 Jun 2013 22:59
Deus Ex (1) -- Nihilium Mod is Released
Author: Trimble Bracegirdle
Date: Sat, 01 Jun 2013 22:59
Date: Sat, 01 Jun 2013 22:59
69 lines
3821 bytes
3821 bytes
Thanks to John Lewis on comp.sys.ibm.pc.games.action for this info. @@@@@@ Deus Ex: Nihilium Mod www.moddb.com/mods/nihilium FROM THE AUTHOR (Text below extracted from the Nihilium page on ModDB):- * Completely new score with 80+ tracks (over 2 hours of music) * 2,200+ lines (more than 3.5 hours of audio) * 7-13 hours of gameplay (estimate based on testers' playthrough times) - Exploration is everything! While it can be baffling that people are leaving valuable items and other belongings out in the open, agent Ingram doesn't seem to mind! - Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear. - General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated! It is highly recommended that you install Microsoft Visual C++ 2012 runtimes before installing the mod !! The files for Deus Ex: Nihilum have been packaged with the file archiver 7-Zip. If you do not have this program, download it from: 7-zip.org - Thank you, Eidos Montreal! - - Thank you, Harvey Smith! - May 30th 2013 - #1 on ModDB! While any more content would have seriously delayed the mod's release, I'm pleased to say that I still have succeeded in releasing the mod that I ultimately wanted to make. It's not meant to break new ground for OR revolutionize a game from the year 2000 - thus DXN's spirit is closer to mods like Double Cross - Chapter 1 (AKA Ritter Park) rather than The Nameless Mod. In many regards I've also tried to make it feel like an expansion pack to the original game, i.e. trying to follow the original's spirit in elements like story, gameplay and dialogue. The plot can be interpreted as a shadow parallel to the original game's story - following similar events through a different lens. I hope that my stage exit from gaming has been beneficial in any way to everyone involved in its making and that it can bring as much entertainment as possible to anyone who has the time to give it a shot. Here's hoping it succeeds in matching many - or any! - of your expectations, perhaps well enough to keep it in mind at the end of the year? :] In 2011, I took a 2-year-long break from work in order to begin my University studies - but also to be able to finish this mod properly. I did not expect to be working on DXN for this long (it only took 1.5 years with the final build of TODOA), yet while it may have taken a lot more time than I originally estimated - and also cementing the fact that I'm never going to undertake a project like this ever again - in long run it was all worth it. Once again, I hope this mod can be enjoyable to as many people as possible! Cheers! - FastGamerr
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