Thread View: comp.sys.ibm.pc.games.rpg
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Started by linuxpubadv3gt... Gerald Tan
Mon, 28 Nov 1994 03:33
Ultima 9 - What Do >You< Want to See?
Author: linuxpubadv3gt... Gerald Tan
Date: Mon, 28 Nov 1994 03:33
Date: Mon, 28 Nov 1994 03:33
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Hi Brian, I don't want to start any arguments about whether the music in Ultima 7 or in Ultima 8 was better, although I personally prefer the music in Ultima 7. The difference is that Ultima 7's pieces are more memorable and melodic, and very much more in the foreground than the Ultima 8 pieces, which are basically dynamic, but more in the background type of music, which chords, accompaniments etc, but no real, good, memorable tune or melody. I mean, someone can play an Ultima 7 piece and I will immediately recognize it as the music from Ultima 7, but I can't really do the same for Ultima 8. So what I hope to see in Ultima 9 is a good mix of those 2 types of music. A good background type music for combat, wandering, etc, and good melodic tunes for some some places or events, e.g. Rule Brittania in Brittania, Stones, the U7 Love Theme, Emps, "Dead body" theme, the Kilrathi March (as I call it) next to the Kilrathi ship :) etc... oh yeah, I specially like the Wisp's Call, and the wistful piece played in the music hall in Britannia. And ever since Stones first came out, no Ultima is complete without that piece! Bring back Stones!! And oh yeah, make sure that there is some REAL support for the GUS sound card! 4-8 channels of digital sound, rite? The GUS can do it with hardly any drain on the CPU. And please! Take pity on me, a 386-33 owner... U7P2's speed is very tolerable, hopefully, you can come up with something which gives a speed like that. I think that everything else I wish for has probably been said. As for combat, I prefer real time but can pause_to_change_commands type like Darklands. Others: - Give different characters different colours for what they say, or their "barks" as you call them, so that we can see who is saying what in the middle of close combat. I always wonder who's the person saying "ouch" during the melees... - Rotable views... like Simcity 2000. I hate being unable to see behind the walls. Of course an onscreen compass is also a must... - No more of those kind of crap with Frigidazzi! Nastasshia was nice though, should have been someone/something you should have followed up with. - More to come :) -- Best Regards, Internet linuxpub!adv3!gt...@csah.com Gerald/Gerry Tan(gent) FidoNet 6:600/408.6 DataNETLink 12:200/17.2
Re: Ultima 9 - What Do >You< Want to See?
Author: Xylo... Xylothan
Date: Mon, 28 Nov 1994 07:28
Date: Mon, 28 Nov 1994 07:28
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Well, after a *HUGE* thread about what we want to see in Ultima 9, I am VERY curious to hear what Origin has to say. Which suggestions they are looking to add, how they plan to make it based on our input. In short, if Brain would be so kind as to fill us in on what this thread has does for the U9 team. What they are currently planning as a result (ie, we're going to add hot keys and a regent bag etc etc).. Thanks in advance Brian (even if you don't do it). -- Jason [ on a side note (just for humor), I had a dream over Thanksgiving break, in which Origin called and asked if I would like to help beta test U9. I was stunned at how they got my phone number, and when asked they said they got it from one of my game registration cards... Scary thing is, is that I don't send those in very often if at all.... an omen mayhap or did I just eat to much turkey? :) ] Happy dreams! -- "In another world, in a time to come" ... maybe Ultima will return; and since Origin is listening, you bet it will!! Thanks Brian Martin! ---------------------------------------------------------------------- When your enemy brings up your | Jason's Sega Page (for 32X & Saturn!) past, remind him of his future | http://www.uidaho.edu/~hill931
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