Thread View: comp.sys.ibm.pc.games.rpg
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Started by keith.p... Keith Phillips
Mon, 19 Dec 1994 16:12
-=)> PRIMAL RAGE <(=-
Author: keith.p... Keith Phillips
Date: Mon, 19 Dec 1994 16:12
Date: Mon, 19 Dec 1994 16:12
99 lines
4181 bytes
4181 bytes
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++++++++++++++++++ 1. Introduction +++++++++++++++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This guide is for the new fighting game called Primal Rage.
Fighting games have recently swamped the arcades. They range from really bad
animation and graphics to just a plain old copy of another game. Primal Rage
tries to change that.
But you say, "Who made this? Those dudes that made Asteroids?" Yup,
that's them. They have released two games in 1994 and Primal Rage is one of
them! Using what's called "Stop-Motion Animation," the graphics are intense.
You are given seven characters to choose from ranging from prehistoric
dinosaurs to mythological creatures. Atari has put a lot of work into it.
Two years worth. The special moves system is also new and different (see
Special Moves).
Go see for yourself!
Primal Rage debuted at the 1994 CES in Chicago and was voted "Showstopper"
by Game Pro Magazine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++++++++++++++++++ 2. Moves list ++++++++++++++++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2.1 Normal Moves
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Primal Rage has only four buttons and a joystick. The first column of
buttons are "Quick" attacks. The second are "Fierce."
Player 1 side joystick and button configuration:
Up Up
Back Up Forward
O O O Quick Fierce
\ | / O O
Back O-- --O Forward
/ | \ O O
O O O
Down Down Down
Back Forward
Key:
O = button pressed
. = button not pressed
High = Do this motion at the top of the joystick
Low = Do this motion at the bottom of the joystick
Away = You should end up with the joystick pointed away from opponent
Toward = You should end up with the joystick pointed toward opponent
Semi = Do a semi-circle
1/4 = Do a quarter-circle
Full = Do a full circle
Counter = full circle counterclockwise when facing right
Clock = full circle clockwise when facing right
? = Unknown
For example:
Low-1/4 is | \ --O which is Sub-Zero's (MK) freeze motion
Toward O O or Ken's (SF) fireball motion.
All characters:
O . = Quick Bite . O = Chomp O O = Big Chomp
. . . . . .
. . = Quick Tail . . = Tail . . = Big Tail
O . . O O O
Move specific to Talon and the Apes (Chaos and Blizzard):
. . | (Down) = Slide
O O O
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2.2 Special Moves
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In most other games, a special move is performed by moving the joystick
and then followed by the button(s). In PR, it's the opposite. The
buttons you hold down determine which special move to perform, and
moving the joysticks determines when that move comes out. Remember to HOLD
down the buttons until you are done with the joystick movements! Some moves
last longer if you hold down the buttons like Diablo's Torch.
All joystick movements are when you are facing right. So REVERSE the
movements when you are facing left. (Clock becomes Counter and vice versa).
All Special Moves listed work on a 1.7 machine (see Misc Stuff).
(Continued to next message)
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