Thread View: comp.sys.ibm.pc.games.rpg
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Started by math... Stephen Mathezer
Sun, 18 Dec 1994 13:58
Ultima 8 problem (small spoiler)
Author: math... Stephen Mathezer
Date: Sun, 18 Dec 1994 13:58
Date: Sun, 18 Dec 1994 13:58
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I have just started playing Pagan and have encountered a slight problem. I am trying to get past the locked doors in the cave in N. Tenebrae. I finally broke down and looked at the FAQ. I can't seem to get Orlok to tell me any ghost stories. I have heard all his other stories, but nothing to do with ghosts. I told Jenna that he had told me the story just for the hell of it. Then Darion tells me its nonsense. The topics for ghost stories come up when I am talking to Gwillim, but he just gets pissed off and tells me nothing. I have visisted the locked doors and returned to talk to Orlok, Gwillim, Corinth, Darion, Jenna and Bentic to no avail. How do I get Orlok to tell me the story so that I can get on with things? -Steve
Re: Ultima 8 problem (small spoiler)
Author: dsc... Darren W. Scharf
Date: Mon, 19 Dec 1994 03:50
Date: Mon, 19 Dec 1994 03:50
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In article <MATHEZER.94...@fsj.cpsc.ucalgary.ca> math...@cpsc.ucalgary.ca (Stephen Mathezer) writes: > >I have just started playing Pagan and have encountered a slight >problem. I am trying to get past the locked doors in the cave in N. >Tenebrae. I finally broke down and looked at the FAQ. I can't seem >to get Orlok to tell me any ghost stories. I have heard all his other >stories, but nothing to do with ghosts. I told Jenna that he had told >me the story just for the hell of it. Then Darion tells me its >nonsense. The topics for ghost stories come up when I am talking to >Gwillim, but he just gets pissed off and tells me nothing. I have >visisted the locked doors and returned to talk to Orlok, Gwillim, >Corinth, Darion, Jenna and Bentic to no avail. > >How do I get Orlok to tell me the story so that I can get on with things? > I don't know - I never heard the actual story either. But to get in the cave, talk to Gwillim's wife first about everything until the ghost option appears. Then talk to Gwillim. /=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\ | -=- Darren W. Scharf -=- | -=- dsc...@lonestar.utsa.edu -=- | |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Anuther bryllunt mind ruinned by the publik edukasion systum. | \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
Re: Ultima 8 problem (small spoiler)
Author: jja... John J Sprague
Date: Mon, 19 Dec 1994 04:35
Date: Mon, 19 Dec 1994 04:35
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>In article <MATHEZER.94...@fsj.cpsc.ucalgary.ca> math...@cpsc.ucalgary.ca (Stephen Mathezer) writes: >> >>I have just started playing Pagan and have encountered a slight >>problem. I am trying to get past the locked doors in the cave in N. >>Tenebrae. I finally broke down and looked at the FAQ. I can't seem >>to get Orlok to tell me any ghost stories. I have heard all his other >>stories, but nothing to do with ghosts. I told Jenna that he had told >>me the story just for the hell of it. Then Darion tells me its >>nonsense. The topics for ghost stories come up when I am talking to >>Gwillim, but he just gets pissed off and tells me nothing. I have >>visisted the locked doors and returned to talk to Orlok, Gwillim, >>Corinth, Darion, Jenna and Bentic to no avail. >> >>How do I get Orlok to tell me the story so that I can get on with things? >> Here is the complete solution to the Ghost subplot. Note that it is NOT crucial for winning the game, it does provide you with a nice magic item however. Here goes, 1) Talk to Orlock about his tales. Listen to the ghost story. 2) Talk to Jenna. She will say that it maybe true. 3) Talk to Darion. He mentions that the herdsmen, Gwillim, might know more. 4) Talk to Gwillim. He will get angered and not want to talk about it. 5) Talk to Corinth, the herdsmen wife. She will say Gwillim actually believes the story. 6) Talk to Gwillim again. He will admit that he has seen the ghost in a nearby cave. 7) The cave is north of the herdsmen dwelling, go there now. 8) The door will be locked. Return to Gwillim and get redirected to Kilandra, who resides west of Tenebrae in Fisherman's reef. 9) Talk to Kilandra THREE times. Eventually she will direct you to her daughters grave in the Cemetery. 10) Go to the cemetery. Find the appropriate tombstone and double click on it. A ghost appears and drops you a key. 11) Get the key and return to the cave and open the door. 12) Proceed through the cave until you see the floating magic armour. The easiest way to retrieve it is to cast Aerial Servant on it. Have fun!! Blue Chip Dragon -==UDIC==- -- Jason Sprague jja...@mit.edu
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