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Article #721325Re: Darksun I: optimal party?
From: tafree...
Date: Wed, 05 Apr 2017 16:03
Date: Wed, 05 Apr 2017 16:03
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4612 bytes
On Saturday, December 9, 1995 at 3:00:00 AM UTC-5, Brian Gibbons wrote: > I'm just starting shattered lands, and wanted to find out what people who had > played it through thought the ideal party was. I'd appreciate suggestions on > what the ideal class/race mixes are, and how much multi-classing should be > used. > > -- > Brian Gibbons | I don't think I'm alone when I say I'd like > br...@virginia.edu | to see more and more planets fall under the > | ruthless domination of our solar system. Half Giants are the best race in the game. 3 Half Giant Fighter/psionics or you can change that to 1 half giant gladiator and 2 Half Giant Fighter/psionics. Equip them all with two weapons. The third member is Half elf druid/preserver/fighter-with this member also equip them with two weapons. Make sure to learn i think it was called Iron skin. makes u invincible to attacks. But most important spell is haste. This doubles everyones attacks and they get more turns. It becomes even more broken in wake of the ravager with the advanced haste spell(forgot the name). You will dominate this game with ease. With this team you can still get all the secrets, access every place, get all items etc. Don't need thief. This team is the most overpowered team you can use. Unless you want to take the long route of duel classing humans and maxing out each class level fighter/preserver/druid... then play through the game more than once to equip everyone with the str belt to be like the half giants. and have all best euipment... But that takes too long and will not be optimum in the beginning. And is kinda boring cus everyone is the same class and race. for the psionic abilities don't waste your time on any except for the p-Metab abilities for character enhancement like upping their strength, etc. The only ability outside of that that is good is mass domination. Enhance all those abilities. waste no time with anything else. For druid/preserver spells- Enhancment spells, healing, protection like iron skin, and haste are the most important. Fireball is okay too. Any other damage spells are a waste of time. It is a waste of a turn when you can use it to mass dominate or wade in hasted duel wielding weapons. Don't need any wall spells it is a waste of time and hurts NPCS who walk through them. I like to keep all NPCs alive in my play throughs. Also, U really don't need them, they are weak compared to your enhanced and hasted duel wielding half giants. With this team you can dominate the game on the hardest mode with ease. Also, be sure to cast all enhancing spells before a battle. A fireball spell is good to cast to start a battle. Don't want to waste your turns casting spells in battle except mass dominate is okay but don't really need that either lol probably better off just attacking really... But it is fun for added meat shields. Also, the best sphere to choose for druid is the Earth sphere. Earth elemental makes the best meat shield and the earth skin or whatever forgot thee name is good enhancment to your defense. Like Iron skin i think. Don't do any other sphere... They are pointless. Ca't even dual wield the flame blade. Warning: This team is broken and way too over powered.
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