Article View: comp.sys.ibm.pc.games.rpg
Article #589535Re: KOTOR: party control 2 (herding cats again)
From: mikeno... MeanChlorine
Date: Thu, 08 Jul 2004 08:58
Date: Thu, 08 Jul 2004 08:58
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Karl Hiller <kren...@ySaPhAoMo.com> wrote in message news:<10eob5g...@corp.supernews.com>... > I can kind of rationalize the NPCs being somewhat independent in combat, > but magically teleporting past me so they can get slaughtered is a bit > much. I don't think they teleport, but they will attack any enemy they see even when you're soloing. If you want to avoid interference by them, you'll have to put them somewhere they can't see the enemy. BTW, if you liked that, you're going to love a later map which is designed specifically to exploit this annoying NPC behaviour. You'll know when you get there.
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!postnews2.google.com!not-for-mail From: mike_no...@yahoo.co.uk (Mean_Chlorine) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: KOTOR: party control 2 (herding cats again) Date: 8 Jul 2004 01:58:37 -0700 Organization: http://groups.google.com Lines: 13 Message-ID: <6a0d745b.0407080058.4ba983a7@posting.google.com> References: <10bkvt2rk7d27e2@corp.supernews.com> <10eob5gjum5lud3@corp.supernews.com> NNTP-Posting-Host: 213.114.237.125 X-Trace: posting.google.com 1089277118 19513 127.0.0.1 (8 Jul 2004 08:58:38 GMT) X-Complaints-To: groups...@google.com NNTP-Posting-Date: Thu, 8 Jul 2004 08:58:38 +0000 (UTC) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit