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Article #589535

Re: KOTOR: party control 2 (herding cats again)

#589535
From: mikeno... MeanChlorine
Date: Thu, 08 Jul 2004 08:58
13 lines
1371 bytes
Karl Hiller <kren...@ySaPhAoMo.com> wrote in message news:<10eob5g...@corp.supernews.com>...

> I can kind of rationalize the NPCs being somewhat independent in combat, 
> but magically teleporting past me so they can get slaughtered is a bit 
> much.

I don't think they teleport, but they will attack any enemy they see
even when you're soloing. If you want to avoid interference by them,
you'll have to put them somewhere they can't see the enemy.

BTW, if you liked that, you're going to love a later map which is
designed specifically to exploit this annoying NPC behaviour. You'll
know when you get there.
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From: mike_no...@yahoo.co.uk (Mean_Chlorine)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: KOTOR: party control 2 (herding cats again)
Date: 8 Jul 2004 01:58:37 -0700
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