Article View: comp.sys.ibm.pc.games.rpg
Article #69975Re: Daggerfall: Buggy quests
From: kee... Keeper of Time
Date: Mon, 23 Sep 1996 00:00
Date: Mon, 23 Sep 1996 00:00
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fd...@mail.utexas.edu (NuRgLe) wrote: > I have taken to the practice of saving BEFORE I get a quest, >as about 10 times I have recieved the 'kill the wild animal in the >house' quests, gone to the residence,m and found the game would not >let me enter the building, even though it is clearly marked on my map >when I asked the peons for directions.. <<SNIP>> >NuRG I also have a problem with those screwed up quests. One time the Fighters Guild sent me on a quest to clear out Bank of Dagerfall of rats and bats. The problem was, when I got there, NO ANIMALS! There was nothing there that shouldn't be. I even talked to the bank 'teller' and there was nothing about a rat or bat infestation. I think if you blow off a quest, your rep goes down a notch. This is a problem since you have no choice but to forget the quest.
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From: kee...@netcom.com (Keeper of Time) Subject: Re: Daggerfall: Buggy quests Date: 1996/09/23 Message-ID: <525fgp$9nk@sjx-ixn6.ix.netcom.com> X-Deja-AN: 184736904 references: <32462a37.6302644@newshost.cc.utexas.edu> organization: Keeper of Time Productions x-netcom-date: Mon Sep 23 12:50:49 AM PDT 1996 newsgroups: comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit