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Article #37609Re: Darksun I: optimal party?
From: r... K. Gresham
Date: Mon, 11 Dec 1995 00:00
Date: Mon, 11 Dec 1995 00:00
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In <DJC51...@murdoch.acc.Virginia.EDU> br...@virginia.edu (Brian Gibbons) writes: > >I'm just starting shattered lands, and wanted to find out what people who had >played it through thought the ideal party was. I'd appreciate suggestions on >what the ideal class/race mixes are, and how much multi-classing should be >used. > >-- >Brian Gibbons | I don't think I'm alone when I say I'd like >br...@virginia.edu | to see more and more planets fall under the > | ruthless domination of our solar system. IMO, 4 half-elf fighter/preserver/druid... don't waste time with psionicist,gladiator,cleric or thief classes. Let them get up to 4th level in each class (this takes a good deal of time) before breaking out of the arena. Clerics, though, can be useful in Wake of the Ravager, so you might make one or two fighter/preserver/clerics instead.
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From: r...@ix.netcom.com(Robert K. Gresham ) Subject: Re: Darksun I: optimal party? Date: 1995/12/11 Message-ID: <4ahurb$g12@ixnews5.ix.netcom.com> X-Deja-AN: 121583392 references: <DJC51o.Hp8@murdoch.acc.Virginia.EDU> organization: Netcom x-netcom-date: Mon Dec 11 10:55:39 AM PST 1995 newsgroups: comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit