Article View: comp.sys.ibm.pc.games.rpg
Article #379906Re: Fallout I&II sales figures?
From: sgri...
Date: Sat, 04 Nov 2000 00:00
Date: Sat, 04 Nov 2000 00:00
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On Thu, 02 Nov 2000 08:35:47 GMT, Thrasher <spect...@hotmail.com> wrote: >On Wed, 01 Nov 2000 16:20:57 -0700, James Garvin <cr...@nmt.edu> >wrote: > (snip) >>FO3 is around the corner and I think probably with either the NWN engine or something similar. > >I hope you are making this up. It makes me ill to think that the >Fallout games might be polluted by the infinty engine. I'm into >tactical combat in my games, and in my opinion the infinty engine is >the weakest one there is for representing tactical combat. It's >pathetic. It was passable two years ago - though not as good as >Fallout or X-Com - but now? No way. > > Where do you get the idea that the infinity engine will be used for a Fallout? Interplay has publicly stated that Fallout 3, if and when developed, will be using a 3d engine. Grifman
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From: sgri...@carolina.rr.com Subject: Re: Fallout I&II sales figures? Date: 2000/11/04 Message-ID: <3a0415ca.295489@news-server> X-Deja-AN: 689595551 References: <5msuvs8kof1ghukebfueu070l4imi87od7@4ax.com> <aQLL5.1548$v37.332658@news.uswest.net> <mSML5.28140$Q8.6408426@newsrump.sjc.telocity.net> <ib510toq5e1c4ogrrj49qbko5fa2c5sl1i@4ax.com> <3A00A558.570D46C@nmt.edu> <8q820tcv6nrhg18hobnkok0blacb2bqubi@4ax.com> X-Complaints-To: ab...@rr.com X-Trace: typhoon.southeast.rr.com 973346314 24.93.85.29 (Sat, 04 Nov 2000 08:58:34 EST) Organization: RoadRunner - Carolina NNTP-Posting-Date: Sat, 04 Nov 2000 08:58:34 EST Newsgroups: comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit