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Article #379897

Re: Fallout I&II sales figures?

#379897
From: Desslock
Date: Sun, 05 Nov 2000 05:26
46 lines
3458 bytes
Thrasher wrote:
> 
> On Sat, 04 Nov 2000 20:31:56 GMT, Desslock <dess...@sympatico.ca>
> wrote:
> 
> >The figures being thrown around here vastly understate the significance
> >of Fallout's sales.  Just according to PC Data's stats, the game sold
> >around 150,000 units, and Fallout 2 sold around the same (slightly
> >less).  And both games sold well in Europe as well -- a very basic rule
> >of thumb is to double the sales to get worldwide figures (for games
> >developed in North America).  At the time, Fallout was one of the most
> >successful games ever for Interplay (passed only by Descent 1 & 2).
> 
> Thanks for the info! All the more reason Interplay should have hit the
> ground running with this franchise - I can't understand why they let
> it languish.

They haven't really let it languish -- there are definitely future plans
for the series.  Black Isle really only has two development teams (and
there's a lot of overlap during crunch time), and after Fallout 2 one
team was working on Planescape Torment, while the other did some early
design work for Fallout 3, but ultimately worked on Icewind Dale.

> >It uses the "Omen" engine.  A modification of the engine used for MDK2.
> 
> I didn't play MDK2, I'll go take a look at it maybe. Is it an RPG? I
> didn't care much for MDK1...

It's not a role-playing game -- pure action, like its predecessor (which
was created by Shiny, but MDK2 used a completely new engine created by
BioWare from scratch).  MDK2 isn't really my type of game either, but
the engine is great.  The Neverwinter Nights engine looks far better
than the Infinity engine, but it'll take longer to produce content
because of its complexity.  
One of the reasons I like the Infinity engine is because the "pool of
monsters" and items, etc. has enlarged with each successive game -- it'd
be incredibly difficult and time consuming for a development team to
have to design/draw/incorporate all of the monsters/spells/items in
Baldur's Gate 2 in a single development cycle.

Desslock

-- 
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