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Article #379894

Re: Fallout I&II sales figures?

#379894
From: Desslock
Date: Sat, 04 Nov 2000 00:00
41 lines
2699 bytes
Thrasher wrote:
> 
> On Thu, 2 Nov 2000 11:32:13 -0800, "Miles Lippincott"
> <sar...@uswest.net> wrote:
> 
> >Try looking at some of Desslock's articles recently on RPG sales.  BG1 went
> >over a million units well before D2 was released.
> 
> OK, next question - where does Desslock get his numbers? Does he do
> the research himself, or is he just repeating what he read somewhere
> else? Your comment is without value.

I posted this information in an editorial last May, just prior to the
E3.  I tried to be as comprehensive as possible -- I used the numbers
from PC Data for North America, and from sources such as the ELSU (UK)
and the GFK (Germany) for Europe, where available, as well as compared
those sale statistics with those from a local, "gaming specialty" store,
and from various sources that I considered reliable within companies
(which is a pretty high threshold).

The figures being thrown around here vastly understate the significance
of Fallout's sales.  Just according to PC Data's stats, the game sold
around 150,000 units, and Fallout 2 sold around the same (slightly
less).  And both games sold well in Europe as well -- a very basic rule
of thumb is to double the sales to get worldwide figures (for games
developed in North America).  At the time, Fallout was one of the most
successful games ever for Interplay (passed only by Descent 1 & 2).

> >Neverwinter nights doesn't use the infinity engine.  Get a clue.
> 
> Oh really? What does it "use"? Why don't you give me a clue? That's
> what I live for, words of wisdom from Miles Lippincott...

It uses the "Omen" engine.  A modification of the engine used for MDK2. 

Desslock

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From: Desslock <dess...@sympatico.ca>
Subject: Re: Fallout I&II sales figures?
Date: 2000/11/04
Message-ID: <3A0473EA.252B3C50@sympatico.ca>
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