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Article #589531

KOTOR: party control (herding cats)

#589531
From: Karl Hiller
Date: Mon, 31 May 2004 00:43
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My control over my party's actions in combat is less than perfect.  Less 
than acceptable, actually.  Maybe I'm missing something.

Case #1 -- the bad guys are on the other side of a mine.  I have two party 
members who focus on melee and one with a ranged weapon.  Giving the 
ranged character combat instructions means juggling back and forth among 
the other two to keep them from charging forward into the mines.  Is there 
some kind of "no combat script" option like in Baldur's Gate, so I can 
hold back the melee characters until I want to use them?

Case #2 -- fighting bad guy and his three henchmen.  I tell Mission to 
shoot the henchmen, and the other two characters to go after the bad guy.  
But every time I toggle back to Mission, she has the crosshairs on the 
main bad guy.  What gives?

And finally, is there a way to set a default attack for a character?  The 
game seems to like fancy attacks like Power Attack and Sniper Shot, so 
that I have to continually click that back to normal attack in most cases.  
Maybe I don't *want* to be using feats that decrease my defense!

I'm enjoying the game, but the micromanagement demands are making the 
prospect of a single-character party very attractive...
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From: Karl Hiller <kren...@ySaPhAoMo.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: KOTOR: party control (herding cats)
Date: Mon, 31 May 2004 00:43:14 -0000
Organization: Next Iteration
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