Article View: comp.sys.ibm.pc.games.rpg
Article #92Re: Origin - CD-only forever!
From: gme... GM Enierga
Date: Tue, 22 Nov 1994 04:03
Date: Tue, 22 Nov 1994 04:03
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th...@aloha.cc.columbia.edu (Tom Hong) writes: >In article <39s5k6$l...@harbinger.cc.monash.edu.au>, >GM Enierga <gme...@lindblat.cc.monash.edu.au> wrote: >> Then if you consider THAT a good story, I suggest you look into Space >>Rogue or the WC series. Excellent storytelling if I ever saw one, a standard >>which Privateer did not reach - I'm sorry. > I have. I think it's every bit as good as the Rogue or WC series. I disagree, still - even after reading what you wrote. I'll explain why. >In fact, I like it better because it takes more brain power to solve. Not more brain power, but more "hit and miss". >In WC for example you are led through the entire story. The outcome is based >on how many kitty cats you kill. Same as Star Wars games. The outcome is >based on how many Imperial ships (Xwing) or Rebels (Tie) you kill. That was not the kind of story I was on about... I was talking about the quality of storytelling one finds in books, not how you interract with it. In the interraction department, you cannot say there are MANY games out there which allows you to fully explore a world and deviate from a story... in Privateer's example, like in Elite and the non-interractive-story of Mechwarrior, sure you can get away from the "plot" you are in - but you can't do anything other than trade/take missions - you can't meet someone to fall in love with or find someone who may be trying to kill you and is constantly chasing you throughout the galaxy or go visit your relatives or whatever - you are simply limited to those actions. Same goes with many "adventure games" which does not even let you do the trading/etc... you are "led" through the story, just like you are in Privateer. I am talking about the quality of story-telling, as if you are seeing a great movie and awe at it and wonder at the twists it presents. WC is that kind of game, but no one pretends that it is an "interactive" story (except for the action of course). The starwars games is no story whatsoever - just a series of missions. Space rogue is an early example of Privateer, but with more realistic space-flight performance (using the principle of inertia) and more "interactive" rpg elements (though they themselves are limited). WC and space rogue have GREAT stories... if they were made into books, one would read them "thrillingly" (for lack of a better word). Privateer's story line just plain "sucks" (sorry for the word) - someone commented on how better it could have been, and I am not going to repeat his points. > Privateer >needs you to think about your next move because in many instances you are >left very little clue as to where to go next. Remember when I said it would >be too much to expect full speech and I gave my reasons for it? Perhaps you >are expecting too much from this department also, or perhaps something >different. I stand by my previous statements. Nope - like I said before, it is more of a "hit and miss" aspect. >> I DID expect more than that. I was looking forward to the strategy >>element much more than H2H. >> First of all, up until U7 this record was so much closer to 100%. But >>our books simply do not match, so there's no point for further debate. Some >>people like meat, others like potatoes, and some like both while others like >>none of the above. >> It's what makes the world go round. ;-) > Yeah but unequivocally saying that Origin failed because you did not >like some of their recent releases while many others out there did... That's >one of my points of this whole debate, Mr. Enierga. >TRH Sends No, that is not what I said. I wrote WHY I disliked them so many times. The ideas WERE great, I must admit... with the exception of Pacific Strike. All I am saying their execution was rotten - or could have been improved so much further to make the games decent. You simply cannot expect me to believe that Pacific Strike was likeable by MANY people... it was even worst than the first release (on floppy) of Strike Commander. And as I have said countless times before, the whole thing started with Privateer IMHO. Though the coding seems fine, the story is not up to Origin's standard. Yes, Origin's standard. They have only themselves to blame. But do not forget it is my opinion. I am NOT Him (Her?) nor do I sit in an ivory tower office saying "this product should be burned" or "this one should become a classic". Can't people get this through their heads? (sorry again, SOME people). :-) Oh, and it is not Mr. Enierga, but a friend who is using his account for mail etc - hence the "Falcon" at the end, denoting another person. - Falcon
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!spool.mu.edu!caen!msuinfo!harbinger.cc.monash.edu.au!lindblat.cc.monash.edu.au!gmeni1 From: gme...@lindblat.cc.monash.edu.au (GM Enierga) Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Subject: Re: Origin - CD-only forever! Date: 22 Nov 1994 04:03:52 GMT Organization: Monash University Lines: 88 Message-ID: <3arqj8$1b0@harbinger.cc.monash.edu.au> References: <38ep3g$5gj@adam.cc.sunysb.edu> <39kjm6$9gh@harbinger.cc.monash.edu.au> <39lv3i$rcd@apakabar.cc.columbia.edu> <39s5k6$lsv@harbinger.cc.monash.edu.au> <39tnoi$ovp@apakabar.cc.columbia.edu> NNTP-Posting-Host: lindblat.cc.monash.edu.au X-NNTP-Posting-User: gmeni1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit