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Article #722448

Re: ARE ADVENTURES GAMES DEAD?

#722448
From: Ranger Fox
Date: Fri, 15 May 1998 00:00
32 lines
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>>>Hmmm.... why IS it that text adventure games died out?? ;-)

In part, it's a result of the post-MTV culture. MTV can't be the focus
anymore, because it's not as popular as it was a number of years
ago, but it's paved the way.  Studies on M-TV show that those who
watch it have an attention span of 1.5 minutes! You have to keep things
moving at a fast pace--not only give viewers instant graitification, but
also keep them fixated on the screen. They've trained a culture that
everything has to be fast-paced and that's usually accomplished by
visual and audio stimulation.

OK, now to the topic of text adventure games dying out: The basis
of text games is TEXT--you have to slow down (especially slow readers)
and read each word of the message and then you have to use
your cognitive brain and come up with a response that will eventually
formulate into a solution to the game--that takes A LOT of right-brain
power and time. Text games can be very frustrating.

In the post-MTV culture, people, especially young people no longer
have the patience for such things. They want to be dazzled by the
spectular audio and visual enhancements now available to the masses.
Shoot a monster in the head and see its blood splatter in front of you--
that requires an instant reflex of shoot and run to get an immediate
result to satisfy the senses.

Game companies realize this and they have one goal: produce games
that sell! And if they think that the majority of game players want a
brainless finger-jerk reflex game with the latest sound/music and
graphics, that what they will make.

- Ranger Fox
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From: "Ranger Fox" <bso...@hsc.usc.edu>
Subject: Re: ARE ADVENTURES GAMES DEAD?
Date: 1998/05/15
Message-ID: <6jhpdh$qtj$1@usc.edu>
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