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Article View: comp.sys.ibm.pc.games.rpg
Article #722428

Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)

#722428
From: Jeff Vitous
Date: Tue, 21 Apr 1998 00:00
22 lines
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steven daniel hilberg wrote:

> On the other hand, I don't mind elitist cliques when they keep out people who
> think that a 5 minute game in which this sort of cheese is used is 'fun'.  If
> I have to be an elitist bastard because I don't play for the 'win at any cost'
> strategy, so be it.  I like to play games where I have fun.

I agree with your sentiment completely.  However, there are ways to expand the
scope of these "cliques" without becoming overly restrictive.  Player rankings,
ladders, etc. can separate serious players from the riff-raff.  Requiring newbies
to prove themselves in x-number of probationary games (usually against other
newbies) generally means the player needs to put in a serious effort before being
allowed to compete against more serious players.  Chances are, those who put forth
this effort won't carelessly squander their status.

In a related note, the games themselves have to be conducive to replacing
players.  This is not only a problem with online games but multiplayer email games
as well.

Jeff Vitous
jvi...@spamthis.wwa.com
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From: Jeff Vitous <jvi...@removethis.wwa.com>
Subject: Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Date: 1998/04/21
Message-ID: <353CD563.1856D215@removethis.wwa.com>
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Organization: Useless Crap Industries
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