Article View: comp.sys.ibm.pc.games.rpg
Article #721306Re: Skyrim Remastered
From: Xocyll
Date: Wed, 15 Jun 2016 10:47
Date: Wed, 15 Jun 2016 10:47
63 lines
3761 bytes
3761 bytes
T987654321 <qwrt...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >B has announced a "remastered" version of Skyrim. > >Don't get excited, you can already mod Skyrim better than what ever they are likely to release. I read about this a couple days back. The update/remaster, call it what you will, is for next Gen consoles to bring them up to what PC already had. Is also supposed to add modding ability to those consoles. In other words, if you're a PC gamer, there's nothing to see here. >I'd get it if they had done Morrowind or even Oblivion, but Skyrim? Oblivion didn't get the best press and Morrowind is so old the average next Gen console gamer never heard of it and it would require a MASSIVE rewrite of the engine and graphic overhaul to bring it up to modern spec. Remember that cell thing they did so it could run on the consoles of the time? If you were sprinting and had the Boots of Blinding Speed, you could be crossing those cells and getting a loading stutter every 20 seconds or so. Carrying a light source and having it light up the cell boundary wasn't so cool either. It would be a lot of work - enough work that realistically, they'd have to sell the update, and I don't think the beancounters would go for green lighting a project to sell an update for a game that's 14 years old. Besides, if they left the game mechanics alone and just updated the graphics it would *really* underscore how watered down and choiceless Skyrim is by comparison. So either the shoot themselves in the foot by showing the current crop of gamers how much better they used to do it, or they'd remake Morrowind into the RPG-Lite mold that Skyrim was cast in. Kind of Lose-Lose. It would be nice if they did, and if they did remake Morrowind with the play and mechanics exactly as they were, but with modern graphics and without those tiny little cells interrupting play, I'd rebuy it at new game prices for sure. Proper spellmaking and item enchantment, proper kinds of spells, crossbows, a decent sized play area, factions and Skyrim level graphics - Oh Hell Yes! Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.107.134.98 with SMTP id i95mr8985175iod.26.1465987616912; Wed, 15 Jun 2016 03:46:56 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com Received: by 10.140.89.112 with SMTP id u103ls463374qgd.68.gmail; Wed, 15 Jun 2016 03:46:56 -0700 (PDT) X-Received: by 10.129.105.4 with SMTP id e4mr9917579ywc.53.1465987616186; Wed, 15 Jun 2016 03:46:56 -0700 (PDT) Path: mbox-mo1.pugleaf.net!o14ni7179ith.0!nntp.google.com!news.glorb.com!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@gmx.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Skyrim Remastered Date: Wed, 15 Jun 2016 06:47:03 -0400 Organization: A noiseless patient Spider Lines: 63 Message-ID: <cnb2mbdm0l391i43p5vvbdn9hm9p0vsq94@4ax.com> References: <d149689c-749c-4abc-8810-d4961e7e4b98@googlegroups.com> Mime-Version: 1.0 Injection-Info: mx02.eternal-september.org; posting-host="20b09f488acdc8177a4bceb0b28b8a5d"; logging-data="13926"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/uj7Q85FOxnhH8vwy+eaKD" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:EB71bme51qnqKLvXUdqmc6Mo6/8= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit