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Article #721031

Re: Isometric rpg games - Why r The Characters Always The Same Size ?

#721031
From: Rin Stowleigh
Date: Thu, 25 Jun 2015 19:32
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On Thu, 25 Jun 2015 12:09:50 -0400, Ross Ridge
<rri...@csclub.uwaterloo.ca> wrote:

>Trimble Bracegirdle writes:
>>Diablo, Baulders Gate, Icewind Dale, Neverwinter Nights 1st...etc...Fallout 
>>...etc..Pillars Of Eternity ..etc..
>>Almost entirely because I can't get into the small characters display style.
>>I'm constantly aware that I can't see them or what there doing properly.
>>
>>I've been roaming around looking at many titles & I'm puzzled why the
>>characters are all shown about the same (little) size.
>>Is there some graphic 'standard' these games are designed to ?
>
>Well, that's what isometric means, same size.  Things don't change in
>size as they move about the scene.  But that's not what you mean.

That's not what isometric means in the context of gaming, either.  It
refers to isometric projection / isometric drawing, which in
engineering is just a method of presenting 3D objects or environments
in 2D.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action
Subject: Re: Isometric rpg games - Why r The Characters Always The Same Size ?
Date: Thu, 25 Jun 2015 15:32:11 -0400
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