🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.rpg
Article #721016

Re: Fallout 4 - Nobody's discussing it here yet?

#721016
From: Justisaur
Date: Wed, 24 Jun 2015 15:35
37 lines
3493 bytes
On Tuesday, June 23, 2015 at 1:57:53 PM UTC-7, Rin Stowleigh wrote:
> On Tue, 23 Jun 2015 12:41:22 +0300, Anssi Saari <a...@sci.fi> wrote:
> 
> >Rin Stowleigh <rstow...@nevrhadgmail.com> writes:
> >
> >> Surprised nobody has brought this up before now.  Looks like some of
> >> you old farts are getting rusty :)
> >
> >I suppose. I was a big fan of both Fallout 3 and New Vegas. I was quite
> >surprised I grew to like FO3 so much despite all the warts in it. Mostly
> >the crappy inaccurate guns outside VATS but things got more interesting
> >after I hunted down some of the guns that have zero drift.
> >
> >Fallout 4, I never would've guessed it's coming so soon. Hoping for the
> >best and fearing the worst but at least the gameplay video looked cool.
> 
> From the link that DMP posted, it looks like they have heard
> complaints about the franchise when judged as a shooter.
> 
> "With the new, built-from-scratch shooting system, Howard says Fallout
> 4 plays much more like a modern shooter. You can aim down the sights,
> use V.A.T.S., and play in first or third person. "
> 
> In a way I can see where they were coming from with the VATS system
> and less of an emphasis on real time gun mechanics.  If FO3 had
> emerged as a game that felt too much like a first person shooter, fans
> of the first two games would have cried blasphemy and gone on about
> how the entire Fallout franchise has been betrayed, etc.
> 
> I thought the color palette changes also seem to be a response to
> widespread criticism.  A lot of folks just felt FO3 and FO:NV were too
> dreary looking -- never bothered me but I could see where they were
> coming from simultaneously.

I hope they don't ruin it just because of the whiners, and turn it into just another shooter.  I thought the colors were appropriate, and prefer using VATS when I can.  There was some mod that made it so you could use VATS all the time, and removed most of the advantages - the multiplier on damage and damage resistance.

- Justisaur
Technical Details
Message-ID: <31f67c21-4c37-49e2-af78-14d3b0f58ca9@googlegroups.com>
Path: mbox-mo1.pugleaf.net!a16ni3487ign.0!nntp.google.com!h15no7980055igd.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail
References: <u697oap5hq796itcfts6oobesn3vbkcqv7@4ax.com> <vg3vbeefk63.fsf@coffee.modeemi.fi> <uohjoahik9p4ecj4f2tnlhut7ucf1j465s@4ax.com>

Show Full Headers
Complete Article Headers
X-Received: by 10.66.152.171 with SMTP id uz11mr51422124pab.10.1435160103270;        Wed, 24 Jun 2015 08:35:03 -0700 (PDT)
X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com
Received: by 10.107.128.148 with SMTP id k20ls516563ioi.66.gmail; Wed, 24 Jun 2015 08:35:02 -0700 (PDT)
X-Received: by 10.66.222.41 with SMTP id qj9mr54669537pac.30.1435160102570;        Wed, 24 Jun 2015 08:35:02 -0700 (PDT)
X-Received: by 10.50.107.105 with SMTP id hb9mr93911igb.3.1435160102527; Wed, 24 Jun 2015 08:35:02 -0700 (PDT)
Path: mbox-mo1.pugleaf.net!a16ni3487ign.0!nntp.google.com!h15no7980055igd.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail
Newsgroups: comp.sys.ibm.pc.games.rpg
Date: Wed, 24 Jun 2015 08:35:01 -0700 (PDT)
In-Reply-To: <uohjoahik9p4ecj4f2tnlhut7ucf1j465s@4ax.com>
Complaints-To: groups...@google.com
Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=4.31.197.2; posting-account=pMQ1_AoAAAAnPWeFKkJSWouWHRfaI1a4
NNTP-Posting-Host: 4.31.197.2
References: <u697oap5hq796itcfts6oobesn3vbkcqv7@4ax.com> <vg3vbeefk63.fsf@coffee.modeemi.fi> <uohjoahik9p4ecj4f2tnlhut7ucf1j465s@4ax.com>
User-Agent: G2/1.0
MIME-Version: 1.0
Message-ID: <31f67c21-4c37-49e2-af78-14d3b0f58ca9@googlegroups.com>
Subject: Re: Fallout 4 - Nobody's discussing it here yet?
From: Justisaur <just...@gmail.com>
Injection-Date: Wed, 24 Jun 2015 15:35:02 +0000
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit