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Article #720955

Re: Anyone playing The Witcher 3

#720955
From: DMP
Date: Sat, 23 May 2015 12:00
121 lines
7135 bytes
On 5/23/2015 12:17 AM, Rin Stowleigh wrote:
> On Fri, 22 May 2015 09:26:16 -0400, Spalls Hurgenson
> <spallsh...@gmail.com> wrote:
>
>> On Thu, 21 May 2015 16:25:56 -0400, Rin Stowleigh
>> <rstow...@nevrhadgmail.com> wrote:
>>
>>> On Thu, 21 May 2015 14:00:01 -0400, DMP <D...@nodomain.com> wrote:
>>>
>>>> On 5/20/2015 6:32 AM, Werner Punz wrote:
>>>>> Hi I was just asking, because I have started to play the game yesterday
>>>>> and I like it a lot.
>>>>>
>>>>> It even plays nicely on my low end rig (NVidia 660). Even on low
>>>>> settings the game looks really good. (I have to play with the settings
>>>>> further today, according to a friend of mine with a rather similar rig,
>>>>> you can raise some of the settings to high without impact, the hair
>>>>> however needs to be turned off that is a frame rate killer on low to mid
>>>>> range cards)
>>>>>
>>>>> I have played for two hours yesterday and I am still in the starting
>>>>> village doing sidequests. From what I could notice is that even the
>>>>> sidequests seem to vary a lot and seem to be hand scripted.
>>>>>
>>>>> The game is really huge, btw.
>>>>>
>>>>> The only downside so far I noticed is, there are lots of NPCs you cannot
>>>>> talk to they just mumble 1-2 sentences, however that is to be expected I
>>>>> guess. And yes the in game fonts could be bigger.
>>>>>
>>>>> Werner
>>>>>
>>>>>
>>>>>
>>>>>
>>>> I've gotten to the first village as well. My problem is that I'm easily
>>>> distracted by stuff/quests in the environment.
>>>>
>>>> I haven't decided yet on kb/mouse or controller. I think the controller
>>>> is tougher on my RSI'd thumbs.
>>>>
>>>> I enjoyed the interface on the 1st Witcher better; the fonts don't
>>>> bother me and FWIW patch 1.03 out earlier today seems to have helped
>>>> some players a good deal. Right at the moment I'm not as enamored with
>>>> the game as I thought I'd be. I don't know how to describe it, but the
>>>> whole thing seems "clunky" to me. I haven't given it much of a chance tho'
>>>>
>>>> d.
>>>
>>> Yes, there's a clunkiness to it that's hard to describe.  Just feels
>>> unpolished, half-baked, and over sold as a AAA title.
>>
>> Yeah, some gripes of mine include:
>>
>> - I wish I could zoom in a bit closer to Garret as well. It doesn't
>> have to be first-person view but the camera is a bit further out than
>> I'd like.
>>
>> - The range at which you can interact with items is pretty small and
>> finicky too. You have to be practically on top of an item before you
>> can use item and even then it sometimes just doesn't work.
>>
>> - There are hot-keys to take you into specific menu-screens (I for
>> inventory, M for Map) but nothing that takes you directly back to the
>> game; you have to press ESC several times to go through subsidiary
>> menu screens before you are back in the action.
>>
>> - Can't just press ESC to quit a conversation.
>>
>> - While walking down the street NPCs are barking information at me all
>> the time, but I have a hard-time telling who is saying it and
>> following those conversations. None of this information (so far) is
>> vital but these longer discourses really should have been put into
>> proper conversation trees that can be initiated by the player rather
>> than just hope they stumble on them.
>>
>> - Still hate the combat. Its too much dependent on user-reflexes,
>> especially the parrying/riposte. And all the leaping and tumbling
>> looks ridiculous, like bad wire-fu.
>>
>> - Don't like the "witcher senses" for much the same reason I didn't
>> like the Detective Mode of the Batman games: it's too useful not to
>> have on all the time but using it ruins the visuals (instead of a
>> colorful and well-rendered world you wander around in a wobbly grey
>> mess). And I hate having to hold down a button constantly to use it.
>>
>>
>> Probably could think up some more if I put  my mind to it, but I think
>> you get the idea. Yeah, all of these are fairly minor issues but they
>> add up and each one makes the user experience just slightly less
>> pleasant.  Its definitely a game that could have used much more
>> iteration in its game design, but I guess CD-ProjectRed doesn't have
>> the resources for that sort of thing; its very time-consuming.
>>
>
> Per your post in the c.s.i.p.g.action, I wish I had just bought it on
> Origin, where it would have been easy to get a refund.
>
> I'm more interested in this game at the $20 level after they have the
> bugs worked out.
>

I got to that first village killed the wolves and heard that incessant 
crying and screaming in the background; you know one or two cries okay, 
I got the message, but...it was like the fingernails on the chalkboard. 
I should have just gone on to whack them all.

I don't like the combat, don't like the way the Witcher senses mode 
works and while there's wind in the trees, they all sway 
alike-distracting. Maybe it's too much to have the trees swirl around 
unevenly. I would rather the folks not an integral part of the game just 
go on their way rather than mumble in the background.

I am disappointed in this game. I liked the first one; hated the 2nd and 
think I might hate this one as well. I thought there might have been 
some hope when I saw the interface a bit more polished then the other 
titles in the series, but more cumbersome doesn't make up for it.

I'll try to slog my way a bit more-maybe there's hope.

D.
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From: DMP <D...@nodomain.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Anyone playing The Witcher 3
Date: Sat, 23 May 2015 08:00:01 -0400
Organization: A noiseless patient Spider
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