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Article #720928

Re: Anyone playing The Witcher 3

#720928
From: Werner Punz
Date: Wed, 20 May 2015 17:02
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Am 20.05.15 um 15:33 schrieb Spalls Hurgenson:
> On Wed, 20 May 2015 12:32:02 +0200, Werner Punz <we...@gmx.at> wrote:
>
>> Hi I was just asking, because I have started to play the game yesterday
>> and I like it a lot.
>
> I installed it on day-of-release and played it through the initial
> tutorial levels. However, I still have a number of other games pending
> so that's where I stopped.
>
> My initial impressions were not as favorable, but that's not
> unexpected. While I quite enjoy the world of the Witcher, I never have
> really warmed up to the games. Performance was more sluggish than I
> expected, especially given the visual fidelity, which was not really
> any more impressive than other modern games. Admittedly, I bumped
> everything up to "ultra" and if I tweak the graphic settings a bit I'm
> sure I'll get a far better framerate, but even "ultra" didn't look any
> better than, say, Wolfenstein:New Order, which runs at a smooth 60fps.
>
Actually turn off the hair animation, this made a huge difference for 
me. The rest of the settings are not that much of a framerate killer.
I now have most settings on high with a few selected in the low range 
and it runs fine between 30 and 60fps on my NVidia 660 rig. I dont 
expect a full 60fps+ given my low end gaming machine. But its good to 
see that it still can handle the game fine. Which means I can postpone a 
graphics card update for another year or two.


> Meanwhile, the extremely limited interactions of the gameworld - which
> have always been a hallmark of the series - make the world feel static
> and primitive. Now, admittedly being able to open every chest of
> drawers or pick the forks off the table wouldn't necessarily make for
> a better story but it would make the world feel more immersive and
> real. I guess I've just been spoiled by Skyrim.
>
Actually the gameworld interactivity is mostly the same as in Witcher 2, 
important NPCs (even the sidequest NPCs) have handcrafted dialogs, the 
rest are bystanders who mumble a few sentences. The interactivity 
regarding the environment is pretty much the same as it used to be. You 
can collect herbs and ingredients and you can loot special objects which 
you can sense with your Witcher sense and also you can use some objects 
which are also highlighted by the Witcher sense and you also can burn 
down or can push away obstacles with your witcher spells.
Its not as interactive as for instance Divinity Original Sin, but it is 
also not a non interactive as Baldurs Gate or Pillars of Eternity.


> I didn't like the combat system either, but that's always been a weak
> spot of the Witcher franchise. It definitely wasn't helped by the
> low-framerate; I'll see if I find it less annoying once I disable some
> of the GPU-killing render-options.
>
Actually I like the combat system more than in Witcher 2, it still is 
far from ideal but definitely improved.
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From: Werner Punz <we...@gmx.at>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Anyone playing The Witcher 3
Date: Wed, 20 May 2015 19:02:33 +0200
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