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Article #720868

Re: South Park Stick of Truth finished

#720868
From: Xocyll
Date: Sun, 12 Apr 2015 12:02
79 lines
5095 bytes
Werner Punz <we...@gmx.at> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>Am 11.04.15 um 15:05 schrieb Xocyll:
>> Werner Punz <we...@gmx.at> looked up from reading the entrails of the
>> porn spammer to utter  "The Augury is good, the signs say:
>>
>>> Am 10.04.15 um 19:53 schrieb T987654321:
>>>> It was finished for me when I realized I couldn't remap the horrid keys even by editing the .ini files.
>>>>
>>> Actually I was playing it with a controller ;-)
>>> The control scheme for the controller was fine, not perfect though.
>>
>> For some of us though, "best played with a controller" means the same as
>> "best not played at all".
>>
>> If I'm playing on a computer, I want computer controls and that includes
>> being able to map my own keys, a "feature" that's only been standard on
>> PCs now for what, at least 22 years since Doom?
>>
>> Xocyll
>>
>Actually it depends whether I play with a controller or keyboard, most 
>first person games for me are keyboard mouse, most third person games 
>are controller only for me because they simply play better with a 
>controller. 

Ah, but is that actually true of a properly implemented PC game, or just
true of a bad console port that was designed with controllers in mind
and had no real keyboard/mouse system implemented.

IE Hellgate London, a definite PC game which could be played in first or
third person, I usually played in 3rd person, since you could see more
of the surroundings that way and the only time I used 1st person was if
I played a marksman and was sniping.
I mostly played engineers, and I did use sniper rifles, easily and
accurately sniping with then in 3rd person with the precision that a
mouse gives.

Defiance is another one, arguably designed for controllers, since it's
both PC and console, but no console player will ever have the control
that a PC player will.   Mostly the console types used the self-aiming
weapons, and/or the LMGs that spray a lot of bullets into the general
area of the target.
They can't snipe in real time with a controller, whereas when I was
working up my sniping skill I routinely headshotted enemies and
sometimes had 3 corpses standing headless before the first could fall
down.   Since auto-aim does not aim for the head, but the torso, that's
something a controller will never be able to equal.

>Since I  play most games lying in bed using Steam streaming 
>onto a notebook computer, my preferred input nowadays is controller 
>anyway, it simply plays better than a touchpad on a notebook.

Never though of playing a shooter in bed on a laptop.
Still though "better then a touchpad" doesn't mean it's anywhere near as
good or precise as a mouse on a desk.

>So in case of southpark I never even gave it a second thought playing 
>with a keyboard. I imagine the quicktime events during some of the 
>attacks you can make or have to defend can be quite cumbersome on a 
>keyboard.

QTE = cumbersome, and is a non-starter for me.
Game has QTEs, I don't buy it.

I want content and gameplay in my games, not mini-movies that prompt me
to hit a key.   
That's not me playing a game, that's the game playing me.

I wouldn't put up with that shit in the arcades back in the Dragon's
Lair/Space Ace days and I sure as hell won't now.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: South Park Stick of Truth finished
Date: Sun, 12 Apr 2015 08:02:50 -0400
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