Article View: comp.sys.ibm.pc.games.rpg
Article #720868Re: South Park Stick of Truth finished
From: Xocyll
Date: Sun, 12 Apr 2015 12:02
Date: Sun, 12 Apr 2015 12:02
79 lines
5095 bytes
5095 bytes
Werner Punz <we...@gmx.at> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Am 11.04.15 um 15:05 schrieb Xocyll: >> Werner Punz <we...@gmx.at> looked up from reading the entrails of the >> porn spammer to utter "The Augury is good, the signs say: >> >>> Am 10.04.15 um 19:53 schrieb T987654321: >>>> It was finished for me when I realized I couldn't remap the horrid keys even by editing the .ini files. >>>> >>> Actually I was playing it with a controller ;-) >>> The control scheme for the controller was fine, not perfect though. >> >> For some of us though, "best played with a controller" means the same as >> "best not played at all". >> >> If I'm playing on a computer, I want computer controls and that includes >> being able to map my own keys, a "feature" that's only been standard on >> PCs now for what, at least 22 years since Doom? >> >> Xocyll >> >Actually it depends whether I play with a controller or keyboard, most >first person games for me are keyboard mouse, most third person games >are controller only for me because they simply play better with a >controller. Ah, but is that actually true of a properly implemented PC game, or just true of a bad console port that was designed with controllers in mind and had no real keyboard/mouse system implemented. IE Hellgate London, a definite PC game which could be played in first or third person, I usually played in 3rd person, since you could see more of the surroundings that way and the only time I used 1st person was if I played a marksman and was sniping. I mostly played engineers, and I did use sniper rifles, easily and accurately sniping with then in 3rd person with the precision that a mouse gives. Defiance is another one, arguably designed for controllers, since it's both PC and console, but no console player will ever have the control that a PC player will. Mostly the console types used the self-aiming weapons, and/or the LMGs that spray a lot of bullets into the general area of the target. They can't snipe in real time with a controller, whereas when I was working up my sniping skill I routinely headshotted enemies and sometimes had 3 corpses standing headless before the first could fall down. Since auto-aim does not aim for the head, but the torso, that's something a controller will never be able to equal. >Since I play most games lying in bed using Steam streaming >onto a notebook computer, my preferred input nowadays is controller >anyway, it simply plays better than a touchpad on a notebook. Never though of playing a shooter in bed on a laptop. Still though "better then a touchpad" doesn't mean it's anywhere near as good or precise as a mouse on a desk. >So in case of southpark I never even gave it a second thought playing >with a keyboard. I imagine the quicktime events during some of the >attacks you can make or have to defend can be quite cumbersome on a >keyboard. QTE = cumbersome, and is a non-starter for me. Game has QTEs, I don't buy it. I want content and gameplay in my games, not mini-movies that prompt me to hit a key. That's not me playing a game, that's the game playing me. I wouldn't put up with that shit in the arcades back in the Dragon's Lair/Space Ace days and I sure as hell won't now. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.180.106.136 with SMTP id gu8mr946290wib.6.1428840172286; Sun, 12 Apr 2015 05:02:52 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com Received: by 10.152.182.228 with SMTP id eh4ls578858lac.45.gmail; Sun, 12 Apr 2015 05:02:50 -0700 (PDT) X-Received: by 10.152.5.168 with SMTP id t8mr1468449lat.3.1428840170105; Sun, 12 Apr 2015 05:02:50 -0700 (PDT) Path: mbox-mo1.pugleaf.net!zn2ni107987lbb.1!nntp.google.com!goblin3!goblin1!goblin.stu.neva.ru!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@gmx.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: South Park Stick of Truth finished Date: Sun, 12 Apr 2015 08:02:50 -0400 Organization: A noiseless patient Spider Lines: 79 Message-ID: <6nmkiahe16drvjvctdfbghl53f6d1293p8@4ax.com> References: <mg57d4$s9r$1@dont-email.me> <584f4502-19b3-4769-aa0e-004ac9810c1a@googlegroups.com> <mg94tu$k42$1@dont-email.me> <us6iialku233plleh10lsiviiu983et6pi@4ax.com> <mgbmr0$f94$1@dont-email.me> Mime-Version: 1.0 Injection-Info: mx02.eternal-september.org; posting-host="20b09f488acdc8177a4bceb0b28b8a5d"; logging-data="28019"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1+cdONf/Peo3TLZKb413GlM" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:6svx+7o2fonucrJz9RAh4yN8xh4= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit