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Article #720839

Re: Pillars of Eternity requires 14 GB available space

#720839
From: Andrew Rybenkov
Date: Wed, 25 Mar 2015 16:28
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On Wed, 25 Mar 2015 11:17:35 +0300, Werner Punz <we...@gmx.at> wrote:

> Infinity games did not allow zoom and rotate which has become possible with the move to 3d also they > did not support 1080p and UHD, most of them afair were 480 and most of them did not have extensive > > speech. The problem there really is the artwork, less unity, which simply takes more space given the > higher resolutions and full 3d and also that a 3d engine simple needs more horsepower than a 2d > > > engine.

What do you want to rotate with 2D backgrounds? Zoom to enjoy ugliness of Unity models? Really?
So it is 1920x1080 (or what is native resolution) vs 800x600.
Do you realize how much more powerful modern computers comparing with (one core) Pentium II 400MHz,
64MB RAM and 4MB VRAM?

I smash all your defense of this travesty with just one example:
Assassin's Creed Brotherhood:

Big beautiful Rome, full of sound, with a lot of NPCs doing _different_ (often unpredictable)
things, all in all environment is simply gorgeous. There you want to rotate and zoom to
enjoy views. Guess what, it has much more modest system requirements, happy with 32 bits,
happy with 1GB VRAM, happy with 2GB RAM. What Unity game would you dare to compare with
the Brotherhood?

So you had fine wine $25 for bottle, now they sell cheap soda for $100 (arguing that
$25 price is outdated). Ready to shell out money just because you can afford it?
I am not. I despise all that Unity flummery. Fuck them.

> that will change however with Unity 5.
That was said about 4 as well. You cannot enhance shit.

-- 
Andrew Rybenkov
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From: "Andrew Rybenkov" <aryb...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Pillars of Eternity requires 14 GB available space
Date: Wed, 25 Mar 2015 19:28:04 +0300
Organization: A noiseless patient Spider
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