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Article #720837

Re: Pillars of Eternity requires 14 GB available space

#720837
From: Werner Punz
Date: Wed, 25 Mar 2015 08:17
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2457 bytes
Am 24.03.15 um 21:05 schrieb Andrew Rybenkov:
> On Tue, 24 Mar 2015 22:53:11 +0300, Andrew Rybenkov
> <aryb...@gmail.com> wrote:
>
>> It is Unity, baby.
>>
>> (skipping bloatware naturally)
>>
>
> Also
> Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
> Memory: 8 GB RAM
> Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
> 64-bits only!
>
>
> Compare to Infinity games requirements - FACEPALM!
>
Infinity games did not allow zoom and rotate which has become possible 
with the move to 3d also they did not support 1080p and UHD, most of 
them afair were 480 and most of them did not have extensive speech. The 
problem there really is the artwork, less unity, which simply takes more 
space given the higher resolutions and full 3d and also that a 3d engine 
simple needs more horsepower than a 2d engine.

Not that Unity really is that fast it is one of the slower engines, that 
will change however with Unity 5.


Werner
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From: Werner Punz <we...@gmx.at>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Pillars of Eternity requires 14 GB available space
Date: Wed, 25 Mar 2015 09:17:35 +0100
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