Article View: comp.sys.ibm.pc.games.rpg
Article #720633Re: Wasteland 2
From: Werner Punz
Date: Mon, 22 Sep 2014 06:39
Date: Mon, 22 Sep 2014 06:39
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Someone else already helped with the plus, I just want to give a general hint (according to what I discovered in the beta, I have yet to play the final version). Water is vital in the game, you should find some oasises as soon as possible. There is one near the first mission place. Once you have discovered a set of oasises the game becomes way easier because you are not limited in your movements during the exploration/travel mode that much anymore. Werner Am 22.09.14 01:32, schrieb Snowwhite: > On Monday, September 22, 2014 8:55:21 AM UTC+10, Peter Huebner wrote: >> > >> >>> >> >>> Haven't been here in a long while. >> >>> >> >>> How come no one is talking about Wasteland 2 which launches today? >> >> >> >> Well for starters I don't like talking about a game that I have not seen >> >> or played yet - unless it's publishing date or some such. >> >> >> >> I finished downloading my copy yesterday, I didn't have to wait for it >> >> to cost only 10 bucks since I am an early kickstarter foundation member >> >> of the game, but I haven't wanted to be in on the beta testing, I'm >> >> interested in playing a finished game (more or less) rather than paying >> >> MORE for less (i.e. pay extra to be a free beta tester). So it's all new >> >> to me. >> >> >> >> The download from GOG is 9.62 gigabytes on the HDD, broken into 6 files >> >> as you download it from that source. The installed game is 21.1 GB on >> >> the harddrive (PC). It took a fair while to download and install. >> >> >> >> I've gone and played to the first set point in-game with prefab >> >> characters, then made my own party twice, learning the interface as I >> >> went on, and my third home-baked party is now at "The Ag-Centre" which >> >> is the second (or third, depending on your choices) destination in the >> >> game's storyline. >> >> >> >> The feeling of the game is very Fallout_1-like. The interface is a >> >> little un-obvious at times, for instance when you do your party creation >> >> you can actually see, on the tooltips of various skills, if another >> >> member of your party already HAS this skill. Took me all the 3 creation >> >> processes mentioned to suss that out. Clever, but, well, in the absence >> >> of a printed manual not obvious at all. Similarly I had to watch a >> >> youtube video of somebody playing the beta to figure out how >> >> weaponsmithing works. I guess I will get around to reading the pdf >> >> manual eventually! >> >> >> >> So far I can't say a hell of a lot about the story. Yes, story. I can >> >> only laugh about people who bitch about framerates and graphics in a >> >> game of this nature, the graphics of Fallout 1 would be just fine for me >> >> in a game of this type: I am interested in the substance of the story, >> >> the subtlety of the way the game can be played and not the bling. The >> >> game plays fine and smoothly in 2560x1600 resolution - that's all I can >> >> say. Ok, I would probably not settle for Wizardry 2 style gfx, but ... >> >> >> >> I need to rotate the camera a lot to see into all the nooks and >> >> crannies of the isometric landscape, and that is somewhat tedious since >> >> I haven't found a 'free camera' control button yet - i.e. I need to >> >> press the mousewheel down to rotate the camera. >> >> >> >> So far I have found that there are at least 3 fundamentally different >> >> ways to play the first encounter with hostiles, all yield experience for >> >> the team, and in my purview that is a Good Thing. Many ways to skin a >> >> cat, and many ways of skinning to discover, test, and play around with. >> >> I am sure there are yet many things to discover, even about basic >> >> gameplay, that I haven't scratched the surface of. I have begun to do >> >> some save-scumming just to facilitate experimentation with different >> >> approaches to a problem the game sets me. I.e.: Hey, demolition skill >> >> can be used to defuse traps! >> >> >> >> Happy to discuss gameplay and experience-based impressions from here on >> >> as I am working my way into the game (rather than waffling on about >> >> someone's conjecture about something they haven't even seen). >> >> >> >> -P. >> >> >> >> --- >> >> This email is free from viruses and malware because avast! Antivirus protection is active. >> >> http://www.avast.com > > I am playing the game. I have some trouble with the digital manual and find it difficult to get my questions answered there so am going to post them here when/if. > > Right now I have some characters that have a plus sign on there little portraits at the bottom of the screen. Can't figure out what this means. It does not seem to be related to skill points or action points. Any help would be great. > > For the record, I am an enthusiastic but not very good rpg player. Notwithstanding I loved the original Fallout Games and very much enjoyed Fallout 3 and New Vegas. This game is much harder than they were (at least for me). I find it much easier to coddle one main character than 4. I do like the game though I can sense many hours of frustration as I work my way through it. the graphics are fine for the kind of game this is. And there are certainly challenges. It is just a bit of a shame that part of the challenge involves figuring out what things mean and how to do things rather than just the things to do. > > Anyway, any help would be great. >
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X-Received: by 10.152.4.4 with SMTP id g4mr4508765lag.2.1411872000723; Sat, 27 Sep 2014 19:40:00 -0700 (PDT) Path: mbox-mo1.pugleaf.net!kf7ni76204lbc.0!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!193.141.40.65.MISMATCH!npeer.de.kpn-eurorings.net!npeer-ng0.de.kpn-eurorings.net!border2.nntp.ams2.giganews.com!backlog4.nntp.ams3.giganews.com!backlog4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!news.panservice.it!news.swapon.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Werner Punz <we...@gmx.at> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Wasteland 2 Date: Mon, 22 Sep 2014 08:39:51 +0200 Organization: A noiseless patient Spider Lines: 161 Message-ID: <lvog7n$n3c$1@dont-email.me> References: <f740a7f3-b822-4d5c-bc15-cf8309994b61@googlegroups.com> <MPG.2e8a1e874dd56e30989763@news.individual.net> <0732a166-ea38-4887-b1df-fa0d5ab611ac@googlegroups.com> Mime-Version: 1.0 Injection-Date: Mon, 22 Sep 2014 06:39:51 +0000 (UTC) Injection-Info: mx05.eternal-september.org; posting-host="98cca47e4c98a31cfa4f6ca76d87f1bc"; logging-data="23660"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/i9MUuisG1VE0goc0l7xjs" User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:24.0) Gecko/20100101 Thunderbird/24.6.0 In-Reply-To: <0732a166-ea38-4887-b1df-fa0d5ab611ac@googlegroups.com> Cancel-Lock: sha1:2Z0qqh/8qUN4q+V5qRcQIr0h1Hs= Bytes: 6955 X-Original-Bytes: 6818 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit