Article View: comp.sys.ibm.pc.games.rpg
Article #720630Re: Wasteland 2
From: Peter Huebner
Date: Sun, 21 Sep 2014 22:55
Date: Sun, 21 Sep 2014 22:55
69 lines
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4644 bytes
In article <f740a7f3-b822-4d5c...@googlegroups.com>, johnda...@gmail.com says... > > Haven't been here in a long while. > > How come no one is talking about Wasteland 2 which launches today? Well for starters I don't like talking about a game that I have not seen or played yet - unless it's publishing date or some such. I finished downloading my copy yesterday, I didn't have to wait for it to cost only 10 bucks since I am an early kickstarter foundation member of the game, but I haven't wanted to be in on the beta testing, I'm interested in playing a finished game (more or less) rather than paying MORE for less (i.e. pay extra to be a free beta tester). So it's all new to me. The download from GOG is 9.62 gigabytes on the HDD, broken into 6 files as you download it from that source. The installed game is 21.1 GB on the harddrive (PC). It took a fair while to download and install. I've gone and played to the first set point in-game with prefab characters, then made my own party twice, learning the interface as I went on, and my third home-baked party is now at "The Ag-Centre" which is the second (or third, depending on your choices) destination in the game's storyline. The feeling of the game is very Fallout_1-like. The interface is a little un-obvious at times, for instance when you do your party creation you can actually see, on the tooltips of various skills, if another member of your party already HAS this skill. Took me all the 3 creation processes mentioned to suss that out. Clever, but, well, in the absence of a printed manual not obvious at all. Similarly I had to watch a youtube video of somebody playing the beta to figure out how weaponsmithing works. I guess I will get around to reading the pdf manual eventually! So far I can't say a hell of a lot about the story. Yes, story. I can only laugh about people who bitch about framerates and graphics in a game of this nature, the graphics of Fallout 1 would be just fine for me in a game of this type: I am interested in the substance of the story, the subtlety of the way the game can be played and not the bling. The game plays fine and smoothly in 2560x1600 resolution - that's all I can say. Ok, I would probably not settle for Wizardry 2 style gfx, but ... I need to rotate the camera a lot to see into all the nooks and crannies of the isometric landscape, and that is somewhat tedious since I haven't found a 'free camera' control button yet - i.e. I need to press the mousewheel down to rotate the camera. So far I have found that there are at least 3 fundamentally different ways to play the first encounter with hostiles, all yield experience for the team, and in my purview that is a Good Thing. Many ways to skin a cat, and many ways of skinning to discover, test, and play around with. I am sure there are yet many things to discover, even about basic gameplay, that I haven't scratched the surface of. I have begun to do some save-scumming just to facilitate experimentation with different approaches to a problem the game sets me. I.e.: Hey, demolition skill can be used to defuse traps! Happy to discuss gameplay and experience-based impressions from here on as I am working my way into the game (rather than waffling on about someone's conjecture about something they haven't even seen). -P. --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com
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X-Received: by 10.68.204.97 with SMTP id kx1mr21988458pbc.7.1411340123947; Sun, 21 Sep 2014 15:55:23 -0700 (PDT) Path: mbox-mo1.pugleaf.net!bc9ni3653igb.0!nntp.google.com!peer03.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!peer03.am1!peering.am1!hq-usenetpeers.eweka.nl!hq-usenetpeers.eweka.nl!news.osn.de!diablo2.news.osn.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Peter Huebner <no.one@this.address> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Wasteland 2 Date: Mon, 22 Sep 2014 10:55:21 +1200 Lines: 70 Message-ID: <MPG.2e8a1e874dd56e30989763@news.individual.net> References: <f740a7f3-b822-4d5c-bc15-cf8309994b61@googlegroups.com> Mime-Version: 1.0 X-Trace: individual.net 71ofB4u662TuFSy3BrWNVADPCcq653yngwiP+5IVklxjzO0PM8 Cancel-Lock: sha1:h6OssL65HRYRJESwyeLrJF+bmCk= User-Agent: MicroPlanet-Gravity/3.0.4 X-Antivirus: avast! (VPS 140921-1, 22/09/2014), Outbound message X-Antivirus-Status: Clean X-Received-Body-CRC: 2589996205 X-Received-Bytes: 4437 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit