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Article #720628

Re: Wasteland 2 - slight spoilers in response to Justisaur

#720628
From: Peter Huebner
Date: Tue, 23 Sep 2014 21:15
64 lines
4428 bytes
In article <a89e7221-a4de-4720...@googlegroups.com>, 
just...@gmail.com says...
> 
> I'm at the Ag Center, and I've got a couple of my people infected, one 
> because I couldn't see a pod hidden under some other foliage and around a 
> corner when a fight started in the mushrooms.  The other because of a 
> group/solo mess up.  
> 
> I've been told there's fungicide in the basement I need for the cure, but 
> I've been unable to find any amongst the mushrooms, and I'm running out 
> of packs for field medic to heal people from poison air and monsters, I'm 
> running out of time before my infected turn into zombies, but it's 
> seeming to be more interesting to play through to see what happens than 
> reload a save, so I'm going with it.
> 
> - Justiaur
> 
> 


Some things are over so fast you miss'em. I was given a location 
(mushroom caves) and a name (S....) for the location of the fungicide.
The first time I saw that little  dark spot in the wall and walked 
through the tunnel-like entrance, Mr. S. flashed up on the screen and 
disappeared again, I never opened dialogue with him, so I didn't manage 
to talk him into unlocking the door .... which you need to do to 
proceed. The next time I returned and stood by his locked front door 
(off the utility cave) he showed up properly and opened dialogue.

I hated the pods next to chests that blow up and infect your people. 
Some research showed that apparently there was a toggle for 
sneaking or walking up, but this does not seem to have made it into the 
release version - I have not found reference to walking or sneaking in 
the controls section of the options, nor in the manual. But since one of 
the main objectives here is to discourage the hostile vegetation, I've 
laid off going near them and am biding my time. 

Unfortunately I cannot find the email with the link to the manual. I 
downloaded it from googledocs before the release date, but it's also 
available in the download section on GOG - presumably also on Steam some 
place.

As for what  different attributes do in character generation: the 
tooltips not only give you a brief, if you want to change an attribute 
and hold the cursor over your prospective choice, you will get a tooltip 
that shows the resulting increase/decrease in various secondary stats, 
like action points, crit percentage, combat initiative etc. Some 
secondaries are compound which makes this a bit tricky to figure out - 
i.e. a fraction of several stats contribute, so to see the real effect 
you need to experimentally increase one stat by 2 or 3 to see all 
effects, but increasing two attributes by 1 will do the same. 

Luck, apart from crit chance, apparently influences loot drops from 
chests. But since all locked chests immediately open on unlock, I cannot 
give my lucky crit sniper all the relevant skills as well, safecrack, 
lockpick, computer literacy .... a minor peeve so far. Conversely if I 
put all that on my 'thief', plus lotsa luck, they become totally 
incompetent in combat. :-(

-P.

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From: Peter Huebner <no.one@this.address>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Wasteland 2 - slight spoilers in response to Justisaur
Date: Wed, 24 Sep 2014 09:15:14 +1200
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