Article View: comp.sys.ibm.pc.games.rpg
Article #720628Re: Wasteland 2 - slight spoilers in response to Justisaur
From: Peter Huebner
Date: Tue, 23 Sep 2014 21:15
Date: Tue, 23 Sep 2014 21:15
64 lines
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4428 bytes
In article <a89e7221-a4de-4720...@googlegroups.com>, just...@gmail.com says... > > I'm at the Ag Center, and I've got a couple of my people infected, one > because I couldn't see a pod hidden under some other foliage and around a > corner when a fight started in the mushrooms. The other because of a > group/solo mess up. > > I've been told there's fungicide in the basement I need for the cure, but > I've been unable to find any amongst the mushrooms, and I'm running out > of packs for field medic to heal people from poison air and monsters, I'm > running out of time before my infected turn into zombies, but it's > seeming to be more interesting to play through to see what happens than > reload a save, so I'm going with it. > > - Justiaur > > Some things are over so fast you miss'em. I was given a location (mushroom caves) and a name (S....) for the location of the fungicide. The first time I saw that little dark spot in the wall and walked through the tunnel-like entrance, Mr. S. flashed up on the screen and disappeared again, I never opened dialogue with him, so I didn't manage to talk him into unlocking the door .... which you need to do to proceed. The next time I returned and stood by his locked front door (off the utility cave) he showed up properly and opened dialogue. I hated the pods next to chests that blow up and infect your people. Some research showed that apparently there was a toggle for sneaking or walking up, but this does not seem to have made it into the release version - I have not found reference to walking or sneaking in the controls section of the options, nor in the manual. But since one of the main objectives here is to discourage the hostile vegetation, I've laid off going near them and am biding my time. Unfortunately I cannot find the email with the link to the manual. I downloaded it from googledocs before the release date, but it's also available in the download section on GOG - presumably also on Steam some place. As for what different attributes do in character generation: the tooltips not only give you a brief, if you want to change an attribute and hold the cursor over your prospective choice, you will get a tooltip that shows the resulting increase/decrease in various secondary stats, like action points, crit percentage, combat initiative etc. Some secondaries are compound which makes this a bit tricky to figure out - i.e. a fraction of several stats contribute, so to see the real effect you need to experimentally increase one stat by 2 or 3 to see all effects, but increasing two attributes by 1 will do the same. Luck, apart from crit chance, apparently influences loot drops from chests. But since all locked chests immediately open on unlock, I cannot give my lucky crit sniper all the relevant skills as well, safecrack, lockpick, computer literacy .... a minor peeve so far. Conversely if I put all that on my 'thief', plus lotsa luck, they become totally incompetent in combat. :-( -P. --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com
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X-Received: by 10.112.166.40 with SMTP id zd8mr6504lbb.17.1411506915723; Tue, 23 Sep 2014 14:15:15 -0700 (PDT) Path: mbox-mo1.pugleaf.net!kf7ni56074lbc.0!nntp.google.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Peter Huebner <no.one@this.address> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Wasteland 2 - slight spoilers in response to Justisaur Date: Wed, 24 Sep 2014 09:15:14 +1200 Lines: 65 Message-ID: <MPG.2e8caa0e96eee39e989766@news.individual.net> References: <f740a7f3-b822-4d5c-bc15-cf8309994b61@googlegroups.com> <op.xme9y517owpbh0@obscureserver> <8omo1apbftunemdtct3ek61rh9np50h2d5@4ax.com> <op.xmgsg2vzowpbh0@obscureserver> <op.xmhry3tmowpbh0@obscureserver> <lvlrp1$dc7$1@dont-email.me> <op.xmi1vuwwowpbh0@obscureserver> <lvml7o$4ta$1@dont-email.me> <lvprnf$dsv$1@dont-email.me> <a89e7221-a4de-4720-8412-bed287e30e8d@googlegroups.com> Mime-Version: 1.0 X-Trace: individual.net MUhf3gR+1RU44tcvUtL+QgJtqoyH/h99+fdgaXv6P/LxAImdkl Cancel-Lock: sha1:BA6kjGkK3vjtz7klOIEM1zIoIuQ= User-Agent: MicroPlanet-Gravity/3.0.4 X-Antivirus: avast! (VPS 140923-0, 23/09/2014), Outbound message X-Antivirus-Status: Clean Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit